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  1. Wide / Quick Guard: New Mechanics

    Should have been more clear, meant Quick Guard vs Rage Powder/Follow Me.
  2. Wide / Quick Guard: New Mechanics

    Fake Out and Quick Guard both still have +3 priority so you're out of luck there. Only M-Meowstic has a +4 Quick Guard thanks to Prankster. I haven't encountered a Rage Powder/Follow Me user yet so I'm curious to see if Quick Guard also stops those things...
  3. Talonflame Discussion

    Ah yes, I keep forgetting that rated/VGC has banned certain ones since I play free battle mostly (more variety in teams and strategies). That only leaves Weavile and Mienshao who both are weak to one of his STAB's so no problem there. I already use Sitrus Berry, Life Orb and Leftovers on the...
  4. Talonflame Discussion

    YoloFlame (Talonflame) @ Sky Plate EV's: 252Atk, 172 Spd, 84 HP - Quick Guard - Brave Bird - Flare Blitz - Protect I like this set a lot, but it really depends on your team what to use on the bird. Quick Guard is an amazing tool for doubles, especially now that you can spam it every turn and...
  5. Ice Beam: amazing coverage. Rock Slide: a 30% flinch chance is something Greninja greatly...

    Ice Beam: amazing coverage. Rock Slide: a 30% flinch chance is something Greninja greatly enjoys and this move also catches a lot of people offguard since pretty much nobody besides me uses it. Greninja is my Charizard Y killer thanks to it as all of them, foolishly, assume their drought...
  6. Needs a +2 swagger boost or helping hand to be powerful, but the utility it brings is far too...

    Needs a +2 swagger boost or helping hand to be powerful, but the utility it brings is far too great in doubles to not carry this move on him. Extrasensory: he attracts a ton of fighting moves/types so this one comes in handy to survive the blows and take them out. OHKO on Blaziken is a very...
  7. Naive with Life Orb. EV's: 220 Speed/132Atk/156Sp.Atk Water Shuriken: gives him something to...

    Naive with Life Orb. EV's: 220 Speed/132Atk/156Sp.Atk Water Shuriken: gives him something to fight Talonflame, F.E.A.R. Aron and Blaziken (after Blaziken gets a speed boost) among others and prevents Trick Room from completely shutting him down.
  8. No problem. Keep in mind that this set is made for Wifi doubles at level 50 and that I have a...

    No problem. Keep in mind that this set is made for Wifi doubles at level 50 and that I have a safeguard + swagger Meowstic to boost his attack stat. The usual special build is probably better in singles.
  9. Ah, I thought bans were for all meta's. Good to know, thanks.

    Ah, I thought bans were for all meta's. Good to know, thanks.
  10. Ice Beam: amazing coverage. Rock Slide: a 30% flinch chance is something Greninja greatly...

    Ice Beam: amazing coverage. Rock Slide: a 30% flinch chance is something Greninja greatly enjoys and this move also catches a lot of people offguard since pretty much nobody besides me uses it. Greninja is my Charizard Y killer thanks to it as all of them, foolishly, assume their drought...
  11. Needs a +2 swagger boost or helping hand to be powerful, but the utility it brings is far too...

    Needs a +2 swagger boost or helping hand to be powerful, but the utility it brings is far too great in doubles to not carry this move on him. Extrasensory: he attracts a ton of fighting moves/types so this one comes in handy to survive the blows and take them out. OHKO on Blaziken is a very...
  12. Naive with Life Orb. EV's: 220 Speed/132Atk/156Sp.Atk Water Shuriken: gives him something to...

    Naive with Life Orb. EV's: 220 Speed/132Atk/156Sp.Atk Water Shuriken: gives him something to fight Talonflame, F.E.A.R. Aron and Blaziken (after Blaziken gets a speed boost) among others and prevents Trick Room from completely shutting him down.
  13. No problem. Keep in mind that this set is made for Wifi doubles at level 50 and that I have a...

    No problem. Keep in mind that this set is made for Wifi doubles at level 50 and that I have a safeguard + swagger Meowstic to boost his attack stat. The usual special build is probably better in singles.
  14. Power & Flexibility

    Thank you for the hint, I'll definetly search the Doubles subforum for more information and stuff. First post has been edited to incorporate changes to movesets/items and Galvantula has been repaced by M-Meowstic. Wifi Rated Double Battles thought me a lot about what was good and bad about my...
  15. Pokémon Meowstic

    I've been at the receiving end of the Meowstic SafeSwag build in doubles and let me tell you: that thing is nasty if you can't stop it right away! And you can swap out Safeguard for Misty Terrain to a get a 50% damage reduction to Dragon attacks as well (if your team doesn't have flying...
  16. Charizard Y VGC Team

    Very solid from what I can tell. Garchomp I would definetly replace for Dragonite, Garchomp hits like a truck sure but Dragonite has surprising bulk with Multiscale and he has Roost to boot. Extremespeed is always nice to win priority wars or to not get completely shutdown by Trick Room...
  17. A favorites balance team (Peaked at 2275)

    Regarding the Charizard/Charizard Y vs Greninja match-up: Charizard Y will always win against a special attacker variant, but a mixed one is extremely dangerous. I use Rock Slide myself, but both it and Smack Down will OHKO you and I've put a lot of Charizard Y's in their place who foolishly...
  18. Newbie - Finally put together my first real team!

    You should add 2-3 lines beneath each of them detailing how you use them and what the general strategy is for getting the most constructive responses. Arcanine with Flash Fire seems inferior to Intimidate for switch-in safety and general utility, but if you plan on using Frosslass as fire bait...
  19. Power & Flexibility

    Yeah, SR has only appeared twice in over 70 fights so I don't worry about that. Rotom just makes me cringe everytime I see it so a no-go on that one. I forgot that Sunny Day also lowered Thunder's accuracy so it's even more of a double-edged sword for my team >.< I'll just dump it and go for...
  20. Power & Flexibility

    To be honest I don't see the point of running Psychic and Moon Blast together. Psychic only adds SE against Poison while Energy Ball gives you SE against Water, Rock and Ground (arguably the worst types for me to face). Shadow Ball would be better if I really wanted to replace Energy Ball since...
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