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  1. Regarding Darkrai's Tier Status

    Well, of course its not, I was not comparing it's bulkiness with that of Uxie, or Metagross, I was comparing it to other Sleeper Pokémon, i.e. Pokémon that have sleep status moves. I am pretty sure I clearly posted that, if you read this that I wrote. Darkrai is bulky compared to other...
  2. The Counter Game

    At Breloom, Dusknoir • Leftovers Ability • Pressure Nature • Impish EVs, HP-252, Defense-200, Sp.Def-56. Moves, • Rest • Sleep Talk • Shadow Punch • Brick Break Resists FP, Seed Bomb will do relatively nothing, Spore only has max use of 8 times, since Dusky has Pressure, it's neutral damage...
  3. Regarding Darkrai's Tier Status

    Personally I think it should stay in the Ubers, but I could care less if it is moved to OU, because I would not use it anyway, along with what people said about it that I agree with, another main problem would be is that a big percentage of Pokémon players would start to use it, and it would be...
  4. The Counter Game

    At Weavile, Bronzong • Leftovers Ability • Levitate Nature • Relaxed EVs, HP-222, Attack-186 Defense-100. Moves, • Trick Room • Earthquake • Gyro Ball • Explosion Bronzong mocks the damage that Night Slash does, Trick Rooms, KOs with Gyro Ball. EDIT: The was originally meant to counter...
  5. Warstory: Sand Veil should be banned

    IMO, Double Team is worse, as you can't make Sand Veil/Snow Cloak (Whatever the Ice one is) activate twice, Double Team can be a let down at times, but others, just one DT can make you miss 5 times in a row, plus, imagine a Bright-Veil-Sub-Double-Chomp or something, that would just be...
  6. The Counter Game

    At Hippowdon, Sceptile • Life Orb Ability • Over Grow Nature • Naive EVs, Attack-152, Sp.Atk-104, Speed-252. Moves, • Grass Knot • Thunder Punch • Hidden Power [Ice] • Focus Blast Stone Edge does 47% Max, EQ does less, Grass Knots for the 1KO.
  7. The Counter Game

    At Articuno, Lanturn - Leftovers Ability - Volt Absorb Nature - Modest EVs, HP-204, Defense-152, Sp.Atk-152. Moves, - Thunder Wave - Ice Beam - Thunder Bolt - Surf All of those attacks do diddly squat, T-waves, then T.Bolts to death. EDIT: Oh snap, too slow.
  8. The Counter Game

    At Gliscor, Gengar • Wide Lens Ability • Levitate Nature • Timid EVs, HP-4, Sp.Atk-252, Speed-252. Moves, • Substitute • Hidden Power [Ice] • Focus Blast • Shadow Ball Resists EQ & Toxic, fast enough to Sub before Taunts, fires HP for the KO.
  9. could this work?

    Since DT is banned, like the others have said, and if you are doing that just for Casual play, you might as well use a hax Storm-Bright-Sub-Double-Chomp. >.>
  10. The Counter Game

    EDIT: Oops. Double posted some how. It was not showing my Counter, so I posted it again, Sorry.
  11. The Counter Game

    At Charizard, Rhyperior • Leftovers Ability • Rock Solid Nature • Impish EVs, HP-222, Attack-188, Defense-100. Moves, • Substitute • Curse • Stone Edge • Earthquake Un-STAB Earthquake tickles Rhyperior, everything else does nothing, Subs, Curses up, Subs again if necessary, then Uber...
  12. The Counter Game

    At Blissey, Tyranitar - Leftovers Nature - Brave EVs, HP-252, Def-128, Sp.Def-128. Moves, - Dragon Dance - Substitute - Shadow Claw - Brick Break Can come in on anything, Subs, masses DDs till sub Fades, Repeat, Subs again if necessary, then KOs with BB.
  13. The Counter Game

    At Steelix, Dusknoir • Leftovers Ability • Pressure Nature • Impish EVs, HP-252, Defense-252, Sp.Def-4. Moves, • Will-O-Wisp • Brick Break • Shadow Sneak • Pain Split Earthquake won't do very much, neither will Stone Edge, proceeds to WoW it, Pain Split to heal, then proceeds on discarding...
  14. The Counter Game

    At Gyarados, Rhyperior • Leftovers Ability • Solid Rock Nature • Impish EVs, HP-242, Attack-66 Sp.Def-200 Moves, • Substitute • Shadow Claw • Swords Dance • Hammer Arm Gyrarados is stuck on Stone Edge, comes in, Subs, then Curses 6 times, Subs again if needed, then obliterates Gyarados.
  15. The Counter Game

    At Tyranitar, Spiritomb • Leftovers Ability • Pressure Nature • Calm EVs, HP-252, Def-4, Sp.Def-252. Moves, • Imprison • Rest • Hidden Power [Fighting] • Dark Pulse Can come in on Sub, or any attack and take very little damage, Imprison to prevent Dark Pulse, will then HP Sub away, rest off...
  16. Trappers and thier effect on the Metagame.

    It does that? >.> I did not know that Avalanche has second priority... Doesn't make much sense, but thats interesting. Thanks for telling me. lol.
  17. The Counter Game

    Oh, lol. Thanks for pointing that out, I would not have noticed it other wise. It was supposed to be Sp.Def. At Manectric, Heatran • Leftovers Trait • Flash Fire Nature • Naive EVs, Sp.Atk-252, Speed-252. Moves, • Lava Plume • Earthquake • Hidden Power [Ice] • Dark Pulse Shrugs off...
  18. The Counter Game

    At Slowbro, Umbreon • Leftovers Trait • Synchronize Nature • Calm EVs, 200-HP, Defense-128, Sp.Def-128. Moves, • Toxic • Meanlook • Wish • Confuse Ray Mean looks Slowbro, then ToxiFuse-Stalls to death, Wishes off any excess damage.
  19. Trappers and thier effect on the Metagame.

    There probably is no a reason to post this, but it is kind of funny that they did not give Dugtrio Avalanche, but I guess that could make it too good I suppose. Anyway, trappers are awesome to use, I've seen some in action, and I want to train one some time.
  20. The Counter Game

    At Articuno, Vaporeon • Leftovers Trait • Water Absorb Nature • Bold EVs, HP-200, Defense-142, Sp.Atk-162 Moves, • Ice Beam • Hidden Power[Electric] • Wish • Substitute Wishes, Subs, then hits hard with HP[Electric], if Sub goes before Articuno does, repeats with Wish-Sub and repeats offensive.
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