Search results for query: *

  1. Stealth Rock Discussion

    A basic element of competitive play is the tactic/counter tactic/counter counter tactic matchup. Stealth Rock, Rapid Spin, Ghost types. Need I say more?
  2. A Day at the Beach (Sun vs Sand UU Warstory)

    Yes I am. 10/10.
  3. Marowak: The Gen II Powerhouse

    Shell Smash is still +2 attack and +2 speed though, and the drawback goes away if the passer has a White Herb.
  4. A brief look in the life of the Senior Dallas Champion. (My Warstory)

    Wasn't that the thing where they miscounted, and then realized they miscounted again, so it was actually the same number after all?
  5. San Jose 2011 VGC Warstory

    I think that story was about it being caught as a level 50 Amoongus.
  6. Evasion Moves

    Fixed that.
  7. Disconnecting in Global Link matches

    You'd think it would disqualify anyone who doesn't enter commands in time.
  8. VGC 2011 Threats and Tiering

    The multiple use thing only works with Sturdy, which means level 1 Aron with Shell Bell. And that isn't possible in this format.
  9. BGU? What is BGU? And thanks.

    BGU? What is BGU? And thanks.
  10. Apprentice Program: Round Fifty

    Username: Expeditious. Age: 26. Pokemon Online/Shoddy Username: Expeditious. Your timezone and usual hours of availability: GMT -6, 09:00-15:00. What tier do you want to learn?: BW OU. Tell us a little about yourself: I've been sporadically lurking around for a few years, but for various...
  11. Disconnecting in Global Link matches

    It seems to vary a lot. I played last night and no one disconnected on me at all. Quite a few forfeited when they were about to lose, but that's fine.
  12. The Double Battle Metagame (GBU)

    I've found that a fair number of teams make use of first turn setup. That can be countered by using Fake Out + attacks on the would be set upers. And that in turn is countered by Quick Guard. So if you use a team like that, you should have Quick Guard. Otherwise they'll just take them out before...
  13. "Uncompetitive" and "Overcentralization": What do they really mean?

    Which is why I said that it was part of the reason. Which clearly implies that there are other factors. Since we're agreeing, moving on.
  14. The Single Battle Metagame (GBU)

    I see a LOT of dragons, Gyarados, and Conkelderp. Seems like every team has at least one of these. More than that though, most sets seem standard. Except for Japanese players with high win counts, they tend to use anti metagame sets or just gimmicks instead. I also see a lot of people going for...
  15. "Uncompetitive" and "Overcentralization": What do they really mean?

    Just one thing. Script =/= AI. A Script makes a random number call, followed by simple if = then statements to turn that random number into an action. An AI actually thinks and makes decisions. Which of these describes roll 1d100, win if the result is 51+ and lose if the result is 50 or...
  16. "Uncompetitive" and "Overcentralization": What do they really mean?

    Random Number Generator = generating random numbers. Calibrated = certain outputs produce certain outcomes. For rock paper scissors, since the odds are 50/50, that means 50% of all outputs must indicate a win for Player A, and 50% of all outputs must indicate a win for Player B. Could be...
  17. "Uncompetitive" and "Overcentralization": What do they really mean?

    Fixed to reflect what I actually said. That should be self evident. If it isn't, prior posts handle it. That requires you stop selective quoting though, which seems impossible.
  18. "Uncompetitive" and "Overcentralization": What do they really mean?

    I am aware of this. Even so I believe that my point is clear. An example of an AI program that has had a fair bit of success with chess. I'm not sure what this has to do with RNGs though. Or the main topic here.
  19. "Uncompetitive" and "Overcentralization": What do they really mean?

    Properly calibrated = calibrated to the same odds as the contest. To use the rock paper scissors example, you have a 1/3 chance to win, 1/3 chance to lose, and 1/3 chance to draw. Draw means try again until you either win or lose, so it's really 50/50. If you replaced it with heads you win...
  20. "Uncompetitive" and "Overcentralization": What do they really mean?

    You have resorted to the fallback that indicates that you have no valid arguments, namely attempting to dismiss facts as opinions and/or hide behind them. You are also continuing with the pedantry. Look up bulky in a dictionary. Show me where it says "Ferrothorn" or "Evolite Chansey" as...
Back
Top