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  1. PastaMechKaku

    Metagame SV OU Metagame Discussion v4

    Tangentially related to the Wellspring discussion, I've been ruminating on the Ogerpon masks and their blanket 1.2x boost to physical attacks. While on face it looks over-tuned, it's intergal to the other masked Ogerpons' design given how they work compared to other Pokemon with different forms...
  2. PastaMechKaku

    Could you have a look at this team? It's a Bulky Offense with CM Val and Mixed Kyurem as the...

    Could you have a look at this team? It's a Bulky Offense with CM Val and Mixed Kyurem as the breaking core with the defensive pieces that are capable of make aggressive progress themselves. After breaking mid-ladder, I felt like reached the limit of refining it on my own so I'd like a more...
  3. PastaMechKaku

    Metagame SV OU Metagame Discussion v4

    I think Blunder said something about how Roaring Moon's ban paved the way for Wellspring and Gambit usage to rise as both of them didn't like being caught on Moon's war path which might partially explain the greater number of complaints despite Wellspring's most recent survey scores being...
  4. PastaMechKaku

    Metagame SV OU Metagame Discussion v4

    I think there's merit for Boots Moth as many offensive teams want it as Toxic Spikes absorption guy that still hits relatively hard and fast, so why not shelve the gambling aspect of Booster Speed and lean into Moth's defensive profile as a pivot? :sv/Iron moth: Iron Moth @ Heavy-Duty Boots...
  5. PastaMechKaku

    Given your growth as a content creator, are you still cool with people posting on your profile...

    Given your growth as a content creator, are you still cool with people posting on your profile to get quick feedback on teams or would you rather want people to join your Discord and share the team with your community?
  6. PastaMechKaku

    Metagame SV OU Metagame Discussion v4

    One funny tech I saw in the Showdown chats was E-terrain Thundurus (:Thundurus:) as with Prankster, getting the Terrain up is an inevitability and it still has pivoting tools like Volt Switch/U-turn/Taunt/T-wave/Knock so it can still make progress outside of being a terrain bot. Probably still...
  7. PastaMechKaku

    Metagame SV OU Metagame Discussion v4

    Not gonna lie, there's times where I think to myself "What if I put Protective Pads on Rilla cause then, I can Knock and U-turn on the birds without a care in the world.", but then I also think "What am I even doing anymore" and promty shelve the idea. I was also thinking of Toxic Spikes with...
  8. PastaMechKaku

    Metagame SV OU Metagame Discussion v4

    I think the reason bulky Val sets (probably) aren't going to pop up is that it's only means of recovery is Drain Punch which is a hard sell to fit into physical/mixed sets due to its lack of firepower compared to Close Combat or lack of utility compared to Knock. Though as someone earlier in the...
  9. PastaMechKaku

    Metagame SV OU Metagame Discussion v4

    Given the webs discussion earlier, I would like to pitch a different webs setter than the usual two suspects: Vikavolt. :sv/Vikavolt: Vikavolt @ Custap Berry/ Focus Sash/ Heavy-Duty Boots Ability: Levitate Tera Type: Steel/ Ghost EVs: 248 HP / 252 SpA / 8 SpD Bold Nature IVs: 0 Atk -...
  10. PastaMechKaku

    Metagame SV OU Metagame Discussion v4

    I still think about how Pinkacross made teams with female physical attackers to avoid getting janked by Cute Charm. Imagine a world where Emamorus could change its gender and be an annoying POS fishing for Cute Charm procs (even if it doesn't have the bulk to do it well like the RNG birds). But...
  11. PastaMechKaku

    Metagame SV OU Metagame Discussion v4

    I think the reason there's always people bringing up the sleep ban every so often is that whenever any mid/low tier options in any competitive game get nerfed, there's always going to be pushback either from the small pool of people using said options or by regular people wondering why...
  12. PastaMechKaku

    Project SV OU Teambuilding Lab (Open)

    Could someone make a team with a core of these two? In theory, they fry each other's checks, but I every team I try to make ends up feeling like I'm missing something so I'd like someone with more experience to be able to bring the idea to life. I have a preference for standard offense or Bulky...
  13. PastaMechKaku

    Metagame SV OU Metagame Discussion v4

    This might come off as a derp moment, but it finally sank in why Rapid Spin grants a +1 Speed boost after I ran a Webs team for the Palafin reqs (which I was unsuccessful). Imagine getting rid of the webs on your field, only for your spinner to still be stuck at -1. What I thought was an...
  14. PastaMechKaku

    Project SV OU - Victim of the Week (Week 72: Choice Specs Keldeo)

    Check: :gholdengo: Counter: :iron hands:
  15. PastaMechKaku

    Project SV OU - Victim of the Week (Week 72: Choice Specs Keldeo)

    Check :sv/Pecharunt: Pecharunt @ Heavy-Duty Boots Ability: Poison Puppeteer EVs: 252 HP / 228 Def / 28 Spe IVs: 0 Atk Tera Type: Ghost Bold Nature - Malignant Chain - Hex - Parting Shot - Recover With its immense physical defense, Pecharunt can stomach hits from a +1 Kyurem as Icicle Spear is...
  16. PastaMechKaku

    Project SV OU - Victim of the Week (Week 72: Choice Specs Keldeo)

    Reserving Pecharunt and Regirock
  17. PastaMechKaku

    Metagame SV OU Metagame Discussion v4

    This state of this thread as a result of the likeshop reminds me of my elementary school days where the teacher would let everyone goof around during the last few days of school. Except goofing around in this context involves users trying to gaslight people into letting different flavors of god...
  18. PastaMechKaku

    Metagame SV OU Metagame Discussion v4

    I disagree with letting Raging Bolt's dad (:zekrom:) into the tier. Instead, I'd nominate Reshiram :reshiram: to drop as while it doesn't add anything to the tier either, it hasn't accomplished a goddamn thing past BW1 unlike the other 'droppable' legendaries that at least fell from grace over...
  19. PastaMechKaku

    Metagame SV OU Metagame Discussion v4

    Way late to Rillaboom posting, but consider the following: :sv/Rillaboom: Rillaboom @ Loaded Dice Ability: Grassy Surge Tera Type: Grass/Fire EVs: 252 Atk / 4 Def / 252 Spe Adamant Nature - Swords Dance - Bullet Seed - Grassy Glide - U-turn/ Knock off What if boosted Wood Hammers...
  20. PastaMechKaku

    Metagame SV OU Metagame Discussion v4

    Ah. I see now why Finch said this was going to be gamble. Could turn out to be a great community activity, but there are many, many ways it could go wrong. Anyway, I'm throwing my lot in with a Tera Blast suspect as it's difficult to get off the ground due to policy stuff while also being a nice...
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