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  1. MidwayMarshall

    Programming UPDATE Nov 20th: Updated with Sun&Moon sprites and Z-Moves!. Showdown App for Android (beta)

    Yeah security isn't a bug. Its pretty easy to store passwords based on name and server and have onCreate[View] set it to the default password based on the last entered name getSharedPreferences([local string identifier such as "pass"], [Mode int. probably 0x0000]).getString([Server account...
  2. MidwayMarshall

    Programming UPDATE Nov 20th: Updated with Sun&Moon sprites and Z-Moves!. Showdown App for Android (beta)

    Will the animations be stored locally or from webcall? GifWebView.java is a pretty common snippet for loading gifs in a WebView. Edit: for locale I think frame-by-frame can be done with sprite maps as well as loading gif assets as options.
  3. MidwayMarshall

    Programming UPDATE Nov 20th: Updated with Sun&Moon sprites and Z-Moves!. Showdown App for Android (beta)

    Gradle/Android studio eww You can test older SDKs on a newer phone. websockets are mostly older SDKs and just create new permanent intents for battles Android cannot parse all HTML tags. Don't get too hopeful Animations constantly being loaded not fun for GPU that is trying to emulate...
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