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  1. Asumi

    Nature's Fear (Now Playable!)

    Contrary Serperior and Malamar are going to be monsters because they get a stat boost regardless of who you choose to send in. Clear Body Diancie and Metagross gets full use of their abilities pre-mega!
  2. Asumi

    Open House

    Assault Vest Slowbro looks pretty fun to use as it can adapt to any of the three rooms. (ignore EVs) Slowbro @ Assault Vest Ability: Regenerator EVs: 252 HP / 252 Def / 4 SpA Bold Nature IVs: 0 Atk / 0 Spe - Scald - Psychic / Psyshock - Slack Off - Ice Beam / Fire Blast Trick...
  3. Asumi

    Trademarked

    http://replay.pokemonshowdown.com/rom-trademarked-24986 Yeah, well... my first Trademarked team. Ban? :D EDIT: wrong link :P
  4. Asumi

    Benjamin Butterfree (Aka Pokemon DeEvolution)

    The problem with the switching mechanic is that the winner will most likely be determined based on whose top-of-the-line Pokemon is left healthy. If your Mew is the last OU-mon standing, there's not much anything can do. Max Atk LO Pawniard's Sucker Punch will fail to KO 252/0 Mew . That's...
  5. Asumi

    Benjamin Butterfree (Aka Pokemon DeEvolution)

    Now I'm regretting using Alakazam and Gengar as an example. They're pretty much special cases where their STABs are super-effective against each other, and both are frail enough to get OHKO'd by pre-evos (even Ralts has a chance to OHKO Gengar). In most cases, an NFE's attacking stats are a lot...
  6. Asumi

    Recyclables

    Why not put priority Explosion instead of Sucker Punch? :P You're already on priority anyway. And even if Custap's priority stacks with Sucker Punch (getting it to +2), all Extreme Speed users are faster than Golem. XD
  7. Asumi

    Benjamin Butterfree (Aka Pokemon DeEvolution)

    Won't this be defeating the meta's purpose though? If every time you devolve you get forced out, you're only getting something to sac later. Most NFEs can't stand up to legendaries or fully-evolved Pokemon. Not to mention Megas. If you they don't get to move now, chances are they won't be...
  8. Asumi

    Benjamin Butterfree (Aka Pokemon DeEvolution)

    Still no answers? :P I honestly think the devolved form should still continue the attack if you faint its evolved form. When your attacks get cancelled when devolving, it's a bit pointless. Turn 1 Alakazam used Psychic! Gengar fainted! Gengar devolved into Haunter! (Haunter doesn't get to...
  9. Asumi

    Recyclables

    Correct me if I'm wrong, but if you're using Lum Berry and you use Rest after the opponent uses Toxic, you'll still lose a turn. Lum Berry would heal the Toxic, you Rest and then Harvest does its thing. I believe that's what happens in standard Sitrus Harvest sets. You get to 55 to 5% HP...
  10. Asumi

    Benjamin Butterfree (Aka Pokemon DeEvolution)

    Stuff: if your Pokemon faint before executing its move (it's slower than the opponent), will its devolved form continue the attack? And what if the attack was removed when it devolved? if Poison Heal Gliscor devolved into Immunity Gligar, would the poison get removed? if you use Healing Wish...
  11. Asumi

    Recyclables

    Put Red Card in everything. Step 1: Set up hazards. Step 2: Spam Roar or recovery moves. Fancy. Red Card cannot be knocked off because it activates before Knock Off executes its effect. Same with Focus Sash (if it activates). But I honestly don't know if they can be recycled afterwards.
  12. Asumi

    Conditions

    Yeah I already read Snatch's mechanics. It's probably an overpowered move outside a metagame that heals Suicune each time it's hit. The biggest threat Snatch brings is against hyper offense, which is arguably not very good in a meta that allows everything to carry Eviolite. Things with Static or...
  13. Asumi

    Recyclables

    Oh my god this was the exact metagame I was discussing with my friends a few weeks (months?) ago. Great to know someone non-lazy actually made this! XD The main difference in our vision of the meta is that Knock Off doesn't permanently remove items (which means it always gets the 1.5x damage...
  14. Asumi

    Conditions

    The only reason I didn't post about Snatch is because the OP was too vague about it. "Steals moves to use" isn't a very good description logically. And in any case, you control what Snatch steals, not the opponent. It's still a pretty dumb move to use as a mono-attack, because most types resist...
  15. Asumi

    Conditions

    Thoughts: Ability: Prankster You can now put ZERO points in speed because Prankster gives everything priority. 252 Atk / 252 SpA stats are now possible. Boosted Knock Off makes sash users pointless, and priority Volt Switch keeps momentum going. Superpower if you want to go mixed. Might want...
  16. Asumi

    ITEMS! - Absorb Bulb raises SpA when hit. - Black Sludge always damages the holder (same logic...

    ITEMS! - Absorb Bulb raises SpA when hit. - Black Sludge always damages the holder (same logic as Curse). - Gems work on all moves. - Type-enhancing items work on all moves (same as Plates). - Cell Battery raises Atk when hit. - Destiny Knot infatuates the enemy. Should be banned. - Expert belt...
  17. Asumi

    MOVES! - Captivate always works regardless of gender. - Charge boosts next move and increases...

    MOVES! - Captivate always works regardless of gender. - Charge boosts next move and increases SDef by 1. - Hex power is doubled. - Hi/Jump Kick deals 50% damage regardless of success/failure. - Ion Deluge gets the same effect as Electrify (should probably be banned). - King's Shield reduces Atk...
  18. Asumi

    - You missed Quick Feet always giving 2x speed. :D - Flare Boost gives 1.5x SpA boost. - Flash...

    - You missed Quick Feet always giving 2x speed. :D - Flare Boost gives 1.5x SpA boost. - Flash Fire gives immunity to Fire and boosts Fire's power 1.5x when hit by ANY move. - Plus/Minus increases SpA by 1.5x - Pickpocket/Magician steals the opponent's item (regardless of contact). - Rain Dish...
  19. Asumi

    Imprisoned [Playable on ROM]

    Missed stuff. How could you miss Volt Switch? :P (didn't include icky stuff like Thrash) Water (Special): Steam Eruption*, Water Pulse, Water Spout*, Brine Ice (Special): Glaciate* Electric (Physical): Bolt Strike*, Volt Tackle* Electric (Special): Volt Switch Normal (Physical): Body Slam...
  20. Asumi

    Imprisoned [Playable on ROM]

    That's assuming you let that happen in the first place though. Kinda like having a scarfed Dragonite and not using it to lock out some of the opposing Dragonite's moves in those 4 or so turns. Provided you don't switch into DD, scarf Ditto will always outspeed it and potentially lock it out of...
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