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  1. sarysa

    Doubles Games - Won by Audiosurfer

    I've been inactive the last few days since I've been completing a long and grueling technical scuba diving course. (that + pokemon + tf2 = I am weird) Too tired/busy tonight, but I'll be more active tomorrow and this weekend. :D I have 6 mons to steal and I still don't really know when people...
  2. sarysa

    Doubles Games - Won by Audiosurfer

    Won with a freeze hack. http://pokemonshowdown.com/replay/smogondoublesbeta-66982303 Stole Zygarde and Aromatisse.
  3. sarysa

    Doubles Games - Won by Audiosurfer

    I have an errand to run in the mid-day but I'll be on within an hour of you. I look forward to it. :)
  4. sarysa

    Doubles Games - Won by Audiosurfer

    Oof, I almost missed the 3 day deadline. I'm surprised I got subbed in. I have a team ready. What times are people usually most active on IRC on a Monday?
  5. sarysa

    Mega-Evolution in doubles

    I played around with Mega Abomasnow for awhile when I was messing around with a weather (ice + water) team. (NOT a HailRoom team) My experiences were that MA was very hard to keep alive, defensively built but susceptible to OHKO from many sources, the most threatening being Talonflame's Brave...
  6. sarysa

    Doubles Games - Won by Audiosurfer

    d'oh, well put me in for sub as well... this one would've been good for me since I'm already bad at team building. :P
  7. sarysa

    Pre-bank Doubles Viability Rankings (outdated)

    I'd like to nominate Meowstic-M for the A rank. Not only does it counter A-rank Hitmontop nicely (and fills some of its roles), it has a decent enough moveset that you can't be certain what it will do. (much like Rotom) That element of uncertainty is what makes it dangerous...and that goes...
  8. sarysa

    Mega Abomasnow

    Haha, I probably should've added some kind of ;P after mentioning Blissey. I was only intending to poke fun at the reduced role of physical attacks, since this generation adds priority Will-O-Wisp to neuter physical attackers along with the old Intimidate and Reflect. It's really the 4x fire...
  9. sarysa

    Banette

    Fair enough. I tend to have only Specials out when Hitmontop shows up (usage has declined greatly in the last couple weeks on PSS) so I guess it's serendipitous. That said, NPC/Battle Maison usage of Substitute is atrocious, but human players seem to misuse it a bit as well. I've just never seen...
  10. sarysa

    Banette

    I've been on the other side of Mega Banette a few times on PSS...priority Destiny Bond seems to be really nice to have...but no one ever uses it, and it's fragile enough to be OHKO'd by any number of non-STAB moves. It looks great for singles as a sweeper eliminator, but it will take a lot of...
  11. sarysa

    Mega Abomasnow

    Mega Abomasnow is squishier than its stats would indicate. I can say with personal experience that building it as a tank is a bad idea. It seems like anything can pierce through that defense and OHKO it. (most notably the bird) A lot of fighters OHKO it, non-stab fire does it in, Brave Bird...
  12. sarysa

    Water/Fire/Grass Pledge

    Assuming there's no Fake Out to ruin this, you could do something crazy and stick the Eject Button on one of your speedier Fire/Water mons. It's mildly risky, but it'd allow you to switch to that Shaymin/Togekiss and troll the enemy as you stated, only sooner and with less risk. :) (you might...
  13. sarysa

    Wide / Quick Guard: New Mechanics

    The threat of Wide Guard seems to have led to decreased usage of multi-target moves (that, and multi-target moves tend to not faint anything), but Quick Guard remains a star. Is it predictable? Yes. But I've managed to use it in multiple ways: - To cover my taunter when countering Trick Room...
  14. sarysa

    Weakness Policy and Doubles

    That's pretty interesting. It would work against you if you got sucked into a Trick Room, though. (which are everywhere, btw...) In general it seems like Weakness Policy was almost made for Aegislash, but it depends a lot on the element of surprise. Aegislash's movesets are predictable and...
  15. sarysa

    Weakness Policy and Doubles

    ...who is a good candidate? In my match, I used Togekiss, and it did a decent amount of damage before it was put down. Then after the match, someone told me I'm wrong for putting it on a defensively built mon. That said, I've had a lot of overall success with it because of these philosophies: -...
  16. sarysa

    Eeveelutions

    Jolteon is great at what it does, as always. (its ability to resist Talonflame's Brave Bird makes it still one of the best glass cannon speedsters out there) HA Umbreon would be a great Trick Room killer if it had access to Foul Play like in B2W2. But instead it's a Trick Room killer who pokes...
  17. sarysa

    Meowstic: Double Battle Strategy

    A couple thoughts... - Seeing how Meowstic is frail, Leftovers aren't the best option for it. (I say this as someone running a fully defensive Meowstic) It might be more prudent to cover a type weakness with a berry. - Why does the female have Dream Eater but no sleep move?
  18. sarysa

    Doubles Minitour #7 - XY Doubles

    Today is a good day to die. err, I'm in. ;P
  19. sarysa

    Round

    What? The first Round team I ever faced was a trio of Crobat (initiator), Mega Gardevoir, and Licklicky. I was lucky enough to catch on after the initial shock, but #3 absolutely has priority. My entire team outsped Licklicky under normal conditions. I had a scarfed Greninja on the field at the...
  20. sarysa

    Round

    I started with Triples in Gen VI and then moved to doubles, but like Arcticblast said it's not nearly as viable in Doubles. Pretty nasty in Triples, though. (also worth noting, it auto-retargets away from a fainted opponent _and_ strikes from across the field -- ouch!) This might be best as a...
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