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  1. ORAS UU Hit and Run

    Hit and Run This is my pathetic attempt in creating a volt-turn team. Instead of being a hyper offense team it turned into a balance team. It relies on Feraligatr's late game cleaning or early game sweeping. The team works by having Galvantula and Mega Beedrill wearing the opponent's...
  2. ORAS OU One Punch Kill (Scoli + Scizor Core)

    ONE PUNCH KILL Importable Team Building Process First step was to make the core, consisting of a support and a late game cleaner. I recall my friend saying something about a +2 Scizor being able to OHKO a vast majority of the metagame a long while back. I don't know about the...
  3. ORAS Ubers Trick Room (currently 231st on main ladder)

    The Team: Importable Croissant (Cresselia) (F) @ Leftovers Ability: Levitate EVs: 248 HP / 252 Def / 8 Spe Bold Nature IVs: 0 Atk / 0 Spe - Trick Room - Toxic - Moonlight - Ice Beam Cresselia is one of the main trick room setters. It's the team's best way of somewhat stalling and...
  4. Pure Power

    This is an offense team centred around Medicham as a late game cleaner, but is not over reliant on Medicham and can handle itself fine without it. The team has pretty decent momentum, which is the way this team usually wins. Team Building Process Initially, I chose to make a team centred...
  5. Let's Steel This Victory (Xtreme V5)

    OVERVIEW My previous team wasn't working as well as I'd like, so I decided to remake the team keeping the same play style. The team is centered around Salamence. The rest of the team is designed to wear down or eliminate threats to the team. The defensive core of Jirachi and Skarmory...
  6. Six Fierce Chops of Justice!!!

    Six Fierce Chops of Justice!!! This is a mono-fighting team which is almost hyper offensive. I'm †Gym Ldr. Diablo† of the Biblia League and this is the team I use. At a Glance: Heracross @ Choice Scarf Trait: Moxie EVs: 252 Spd / 252 Atk / 4 HP Jolly Nature - Close Combat - Megahorn -...
  7. Xtreme V4

    OVERVIEW The team is composed of a 2 physical and 2 special sweepers, and two walls. The teams purpose is to set up hazards, take out the strongest threats, weaken the opponents to allow Salamence to sweep. Scizor @ Choice Band Trait: Technician EVs: 252 Atk, 252 HP, 4 SDef Adamant Nature...
  8. Balance Weatherless

    Xtreme V3 If I was to make a weather team, it would be way too similar to many other teams and easily predictable. This team is designed to support eachothers weaknesses and relies a lot on switching out. It works quite well once used well and the opponent can easily be predicted. There...
  9. Xtreme V3

    OVERVIEW The team is composed of a physical and a special sweeper, two mixed sweepers and two walls. The teams purpose is to go full out attack, switching to defense when the opponent is running offense to kill my attackers or to slowly and painfully kill of other walls. Scizor @ Choice...
  10. Improve my all-rounded team.

    Starmie @ Life Orb Timid Nature Trait: Natural Cure EVs: 252 SAtk, 252 Spd, 4 HP Moves: Rapid Spin Surf Thunderbolt Recover Gengar @ Life Orb Timid Nature Trait: Levitate EVs: 252 SAtk, 252 Spd, 4 HP Moves: Focus Blast Shadow Ball Substitute Pain Split Ferrothorn @...
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