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  1. Other AG Standard

    At first glace this team looks stupid and unoriginal. And it is. But it works. Which just goes to show how boring AG is as a tier. (Hit #6 on ladder. Got bored. Gonna try again.) Arceus @ Life Orb Ability: Multitype EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - ExtremeSpeed - Swords Dance...
  2. RNG OU (Metronome)

    Goal: Use the move metronome as many times as possible. Effect: People often ragequit for no reason. Though sometimes it is for a reason, like when my Clefable uses blue flare on their scizor. 99/100 times I use a splash-substitute instead. Rules: Other moves are only for the purpose of being...
  3. Hazards + Switching

    I've just been using this on pokemonshowdown. This team is fun to use. Donphan @ Leftovers Trait: Sturdy EVs: 252 HP / 252 Atk / 4 Def Adamant Nature - Earthquake - Rapid Spin - Stealth Rock - Ice Shard I usually start with donphan for stealth rock / super effective earthquake threat and...
  4. RMT BT Lock 'n load

    So the idea here is the lock the foe into a move, load up your stats, and sweep. Based on the fact that in the battle tower they will never switch. I claim no originality in this idea, naturally, as it's been done before. Although I did try and find a good duo of pokemon, and I really wanted to...
  5. UU Sub Team

    Lopunny (F) @ Starf Berry Ability: Cute Charm EVs: 252 HP/4 Def/252 Spd Jolly nature (+Spd, -SAtk) - Substitute - Thunder Wave - Baton Pass - Encore A great opener, messes many things up, and is good since it allows me to pass subs to my other pokemon. Quite useful. I went with Starf berry cuz...
  6. UU Shoddy Team

    Hello, I am Rew. Ignore my forum name. I have played pokemon since RBY, and via friends/siblings have played every game for the gameboys. I played that picture one once a few years ago, but I didn't like it much. Never played Colloseum/XD/Others possibly. But all in all, I am fairly experienced...
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