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  1. V Gen. -- Emphasis: Balance

    Team Theme: OU GEN. V -- Balance I have always liked the idea of trying to create the ultimate pokemon team that can deal with any situation. While impossible in pokemon due to the number of counters, choices and hax, I can try to get close. This is why my team emphasis is on balance; being able...
  2. Please Read First.

    I have not taken a crack at pokemon for almost half a year now. Well, as always, I got back in because of a new game. Anyway, the team I am building is for offline purposes only. No shoddy. Which means no rotom or skymin junk which was running rampant in shoddy when Platinum came out...
  3. DPP (OU)

    First team in awhile since august when my shoddybattle died on me. So I haven't really been following the scene since then. Azelf @ Choice Scarf Timid; 252 Spd/252 SpA/ 4 Hp -Stealth Rock -Trick -Fire Blast -Psychic Cross between being suicidal and a trickster 0.o Trick allows it to...
  4. D/P OU Team

    D/P Team. No Platiums move suggestions please. Alright now that that is cleared up... Onto the team. Aerodactyl @ Focus Sash Jolly; 4 Hp/ 252 Atk/252 Spe Rock Slide Earthquake Taunt Stealth Rock Now that Deoxys-S is uberized, Aerodactyl can rain supreme as the fastest taunter and stealth...
  5. RMT

    Deoxys-e @ Light Clay Ability: Pressure EVs: 252 HP/252 Def/4 SDef Impish nature (+Def, -SAtk) - Reflect - Light Screen - Taunt - Stealth Rock Recently I've been on a Deoxys-S craze and using it on just about all the teams I've come up with and I believe this to be one of the better sets for...
  6. Tean Adjustments Requested

    Deoxys-e @ Light Clay Ability: Pressure EVs: 252 HP/252 Def/4 SDef Impish nature (+Def, -SAtk) - Reflect - Light Screen - Taunt - Recover Deoxys-S main goal is to set up a shield or cripple the starting pokemon with taunt and switch out into a counter. The current speed at max IVs can out...
  7. Semi-Rain Dance Team (Standard)

    This is a semi-rain dance team that I was trying for. Deoxys-e @ Light Clay Ability: Pressure EVs: 252 HP/82 Def/174 SDef Bold nature (+Def, -Atk) - Reflect - Light Screen - Recover - Taunt Alright this lead foregoes the typical suicide lead. I wanted this lead to actually come in multiple...
  8. DDPt Team

    Standard environment, typical clauses, etc. Yanmega (M) @ Focus Sash Ability: Speed Boost EVs: 4 Sp Def/252 Spd/252 SAtk Modest nature (+SAtk, -Atk) - Air Slash - Bug Buzz - Protect - Hypnosis/HP Ground Even though this lead is predictable doesn't mean it's still easy to counter. Hit's a lot...
  9. First Trick Room Attempt

    As this being the first time I've used trick room I've gotten a 3-3 record so far so seems like it's a win or lose team Bronzong @ Lum Berry Ability: Heatproof EVs: 252 HP/160 Atk/96 SAtk Relaxed nature (+Def, -Spd) - Explosion - Trick Room - Gyro Ball - Hypnosis Probably the best opener of...
  10. Platinum Bandwagon

    Azelf @ Focus Sash Naive 252 spatk, 252 sp, 4 atk Explosion Psychic Fire Blast Stealth Rock Azelf will act as my lead. Typical azelf set up. Sleath rock will help deter shaymin-s, salamence and other pokemon from poping up early in the battle. Forretress @ Shed Shell Relaxed 252 hp, 162...
  11. OU Team

    Heatran @ Choice Scarf Timid 252 Sp Atk/ 196 Sp/ 60 Hp Fire Blast Earth Power Stealth Rock Dragon Pulse This will start as my lead. It's one of the best lead counters as it causes either a lot of switches on common leads or really damages a lot of them. Dragon Pulse over HP ice as HP ice is...
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