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  1. Adapt or Die

    SM OU Mega-Diancie Sun (Peaked #13, 1950)

    Introduction: I feel like sun is an underutilized archetype in the game, and has quite a lot of potential for lethal builds. This is a team I built fairly quickly and with only minor tweaks was able to run all the way upto 1950, #13 on the ladder. I'd be curious to see analysis and suggestions...
  2. Adapt or Die

    SM OU Mega-Zam Terrain TR (New Peak 1932, #30)

    Introduction: Playing through various hyper offense playstyles such as web, veil, rain etc. I noticed a consistent problem with my teams. A well built Trick Room team always beat them because Trick Room flips the game on its head. So I set out trying to make a "not obvious" Trick Room team, and...
  3. Adapt or Die

    SM OU Steelix Anti-Breaker Stall (Peaked 1881 #84 on the ladder)

    Introduction: I'm a traditional balance player who decided to learn and build a stall team. This is the first decent stall team I built and while its pretty good and has some features (namely a pex reuniclus core) that I think distinguish it from a lot of other stall on the ladder I'd like to...
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