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  • Users: Tgrizz
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  1. SV DOU Doubles ou trick room electric terrain

    Pincurchin @ Rocky Helmet Ability: Electric Surge Shiny: Yes Tera Type: Dark EVs: 252 HP / 176 Def / 80 SpD Bold Nature IVs: 0 Atk - Protect - Spikes - Electroweb - Scald nobody targets this thing ever. you always get at least two layers, not sure what the optimal item is...
  2. SV DOU Possibly the best team I've ever made, peaked at about 30th on ladder with it, but still think it could use work

    Before I get into the roles of each of the Pokemon, I'll outline what the basic strategy of the team is: kill everything on both teams so that houndstone can run away with the game. it sounds a bit ridiculous having a team that benefits from having its own members faint but its true, the rest of...
  3. SV DOU Sand wind team with toxic support climbed to top 200 with it on the ladder(much higher than my usual)(looking for advice on how to make it better)

    Chi-Yu @ Focus Sash Ability: Beads of Ruin Tera Type: Water EVs: 252 SpA / 6 SpD / 252 Spe Timid Nature - Heat Wave - Dark Pulse - Protect - Tera Blast why would I have a chi yu with focus sash on a sand team you might be asking, good question. For the most success with my...
  4. SV DOU Been working on a sand team for DOU for a little while now and finally made something with some sauce.

    okay so the idea is a bulky sand team with a good speed spread that functions well in trickroom but even better in tailwind. the team functions very smoothly but to fully feel the sauce Id like advice on better moves and tera types/ stat spreads as I will highlight down bellow...
  5. SV DOU PLEASE look at my doubles OU sand team

    The idea is to lay down tail wind and then pivot around in the sand while gaining momentum with the other teamatas while the enemy slowly looses the edge, essentially tail wind sand offence. I only just had the idea for this and have no idea if there are better ev spreads or moves, tera types...
  6. SV DOU trying a new archetype for SV DOU I call SWAMP

    PLEASE have a look at my team. When I play with it it feels super saucy but definitely could take some feedback on it, for instance if there is simply a more efficient ev spread or a more necessary move/item/ability. I don't think everything needs to change but I'll highlight what I think could...
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