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  1. CAP 20 CAP 20 - Part 10 - Moves Poll

    Include Taunt Include Substitute Include Drill Peck Include Knock Off
  2. CAP 20 CAP 20 - Name Submissions

    Final Submission Drakarr Dragon+Drekkar(a type of longship) Pronounced: dra-KAR Drekkar were large raiding longships with ornamental carvings like dragons and snakes
  3. CAP 20 CAP 20 - Part 9 - Art Poll 3

    Mos-Quitoxe Magistrum
  4. CAP 20 CAP 20 - Part 9 - Art Poll 2

    Mos-Quitoxe Knirp
  5. CAP 20 CAP 20 - Part 9 - Art Poll 1

    Mos-Quitoxe aXl Blue Frog Knirp Magistrum
  6. CAP 20 CAP 20 - Part 7 - Secondary Ability Poll 1

    Heatproof Early Bird Clear Body / White Smoke No Competitive Ability
  7. CAP 20 CAP 20 - Part 6 - Stat Spread Poll 2

    sparktrain Deck Knight aim
  8. CAP 20 CAP 20 - Part 4 - Primary Ability Poll 1

    Shield Dust Water Absorb Oblivious Water Veil
  9. CAP 17 CAP 6 - Part 8 - Art Poll 3

    Mos-Quitoxe
  10. CAP 16 CAP 5 - Part 10 - Non-Attacking Moves Poll

    Allow Glare Allow Spikes Allow Stun Spore Disallow Thunder Wave Enough has been said about Spikes, and I think that will promote more types. My main reason for promoting Glare is that we are supposed to be threatening Electric types namely Jolteon and Thundurus-T, both with Volt-Absorb...
  11. Why the Rush? Stoutland in OU Sand

    Good interesting team. I like it all except for Gastrodon. This is just my personal preference, but I prefer Cradily as a water-absorbing special wall in sand. My set is(I use it in Sun): Cradily(M) @ Leftovers Trait: Storm Drain EVs: 252Def / 252 Hp / 4 SDef Relaxed Nature(+Def, -Spe) -...
  12. CAP 16 CAP 5 - Part 10 - Attacking Moves Poll

    Allow Ice Fang Allow U-Turn
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