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  1. Sweet Jesus

    BH Balanced Hackmons

    I'm too old and busy to be an active player and I'm too passive of a player to really care what goes on in tiering action, I just play when the tier is fun and don't play when the tier is not fun, but I've always thought people are way too prone to press the ban button on anything in this tier...
  2. Sweet Jesus

    BH Balanced Hackmons Resources Thread

    The fact magic bounce isn't suggested ony any set seems completely off to me. It's definetely not an easy ability to squeeze in since it doesn't grant much offensive or walling power in a tier with so much to cover, but strength sap alone is enough of a reason to make the sacrifice of running...
  3. Sweet Jesus

    BH Balanced Hackmons

    I agree set up sweepers are somewhat problematic and I don't really see how to solve it without banning stuff I don't think should be banned (except moody, no point in keeping that). Spectral thief really was a great balancing force that will be missed. I've always loved using whirlwind to...
  4. Sweet Jesus

    BH Balanced Hackmons

    Gorilla tactics Zacian-C has to go. Fairy + ground is a one of the best dual attacking types this gen. Add v-create and GT+CB+terra, and there's nearly nothing that can tank it. Not only does ground cover nearly everythingthat resists fairy, but in this gen, nearly everything that resits ground...
  5. Sweet Jesus

    BH Balanced Hackmons

    I've already stated this previously and faced some pushback by influential players, but I don't play regularly and often take big breaks, and every time I come back, I'm a little surprised at whatever is banned or about to be banned. With sleep now gone, paralyze is by far the dominating status...
  6. Sweet Jesus

    BH Balanced Hackmons

    Two fun sets I've been playing with: Blacephalon @ Focus Sash Ability: Magic Guard EVs: 252 Atk / 252 SpA / 252 Spe Rash Nature IVs: 0 HP / 0 Def / 0 SpD - Mind Blown - Spectral Thief - Endeavor - Spikes/Stealth Rock/Glacial Lance/Volt Tackle/Spiky Shield/Astral Barrage This set alone...
  7. Sweet Jesus

    BH Balanced Hackmons

    Nuzzle does not put pressure on attackers to always use a move that won't activate gulp missile. What made cram so annoying was the fact that the attacker is punished, not the reciever and cram has good enough stats/typing to take a hit and recover. Parahax is present in basicaly every tier...
  8. Sweet Jesus

    BH Balanced Hackmons

    I fully agree saccing your usless mons for the specific matchup is the best way to counter final gambit and will hand you the win more often than not, but that assumes that 1 you saw the final gambit coming, 2 you correctly guessed your opponents remaining sets and possibly 3 you have the...
  9. Sweet Jesus

    BH Balanced Hackmons

    I'm sure plenty of people feel this way as I myself tend to get frustrated building around cramorant, but the reality is there's still a lot that makes cramorant far from overpowerful or over centralizing. First off, you should add guts/quick feet and thunderus-T (aerialate and no guard are...
  10. Sweet Jesus

    BH Balanced Hackmons

    I think we need to talk about final gambit. On one hand it's one of the most effective ways of stopping stall and the fact you sacrifice the user keeps it from being overpowerful, but on the other hand, it's also extremly hard to counter and kind of forces you to run chansey just to absorb it...
  11. Sweet Jesus

    BH Balanced Hackmons

    Still using magic guard + Life orb sets and still lovin' them. Blacephalon @ Life Orb Ability: Magic Guard EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe Rash Nature - Mind Blown - Astral Barrage - Glacial Lance - Volt Tackle Probably one of the hardest unboosted sets to wall...
  12. Sweet Jesus

    BH Balanced Hackmons

    Personnaly, I prefer landorus-T to groudon. The slight speed increase, secondary stab that pairs really well with ground and immunity to spikes and sticky web are worth the slightly lower attack and inferior bulk in my book. For having used both mons, I rarely found situations to use groudon's...
  13. Sweet Jesus

    BH Balanced Hackmons

    I'm really loving magic guard + life orb on all sorts of mons and I think it's highly underated considering I barely ever see it. It's also one of the best ways to maximize volt tackle's potential and kill waters who are so hard to realiably hit hard since bolt beak ban. Calyrex-Ice @ Life...
  14. Sweet Jesus

    BH Balanced Hackmons

    I did mess up there. Anchor shot is generaly the better first move. I'd also add taunt cramorant to your ways to handle the threat since it usualy completely shuts it down on the first switch although it's also the frailest counter. I also wanted to talk about leech seed which I've been using...
  15. Sweet Jesus

    BH Balanced Hackmons

    Although this can be a decent strategy, it's very match up dependant and relies on your opponent forgeting to prepare for it because it rarely deals significant chip damage to it's counters, especialy since the first move you're throwing out is usualy imprison. This makes it basicaly a...
  16. Sweet Jesus

    BH BH Central Resources Thread

    Entei isn't that much less bulky than torkoal on the physical side and is better in every other aspect unless you're aiming for the slow pivot or core enforcer (and darmanitan zen actualy has the sp.a to make core enforcer and volt switch decent coverage moves). Entei's 100 speed is actually on...
  17. Sweet Jesus

    BH Balanced Hackmons

    Although I won't vouch for terrain pulse xerneas, I think it should be noted knock off is one of the most tier defining moves right now. With the slight rise of purify/knock off to wreck poison healers and the fact only 2 mons carry a locked item (unless you count rusted shield or you consider...
  18. Sweet Jesus

    BH Balanced Hackmons

    Cramorant-Gorging @ Rocky Helmet Ability: Gulp Missile EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe Impish Nature - Nature's Madness - Flip Turn - Taunt - Recover Cramorant-Gorging @ Rocky Helmet Ability: Gulp Missile EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe...
  19. Sweet Jesus

    BH Balanced Hackmons

    Pheromosa @ Life Orb Ability: Magic Guard EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe Naive Nature - Close Combat - Glacial Lance - Steel Beam - Volt Switch/Volt Tackle This set is pretty straight forward and is designed to thrive in heavy hazard control teams. Life orb and...
  20. Sweet Jesus

    BH Balanced Hackmons

    Yeah I included SSA in the post for fun, but it should really be used for photon since eternatus' attack stat is shit, galar slowking/bro just aren't fit for a download set and poison in general as an attacking type is meh.
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