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At the moment the way Gen3 pressure spikes mechanics are working in showdown:
- Pressure only wastes 1 spike PP
- The opposing players sees it as wasting 2 spikes PPs
I tested ingame and in pokemon Emerald pressure does waste 2 spikes pp, so the way it is implemented in showdown is wrong.
Hey, I'll travel this week and won't have much available time. Do you mind if we get an extension and play early next week? I'm gmt -3 and I can play Monday on my afternoon and Tuesday my morning and afternoon. Thanks