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  1. MilkyWay

    SV OU Beartic Rain (peaked at 41 on ladder 1914 elo)

    I’ve been trying this team out and the offensive nature of it makes it a lot of fun. I play rain a lot and using Beartic as a Kyurem switch in and Dragonite/grass breaker is a great concept. Interestingly my two highest ladder peaks this gen have also been a rain team with one unranked mon...
  2. MilkyWay

    12 Days of Likeshop - 2024 - it's time to go

    I’ll put my 1,181 likes towards a Palafin OU suspect EDIT: plus however many likes this post gets ;)
  3. MilkyWay

    Metagame SV OU Metagame Discussion v4

    It’s never been dead. That’s just the narrative Big Stall™ wants to push. Those of us that see through the smoke screen have noticed abundant stall RMTs have peaked #1 in every iteration of this gen’s metagame. They’ve even infiltrated the VR council to sandbag Blissey’s viability to make stall...
  4. MilkyWay

    Metagame SV OU Metagame Discussion v4

    Here’s a set I cooked up for glim ribombee and sash Sam: Deoxys-Speed @ Rocky Helmet Ability: Pressure Tera Type: Ghost EVs: 252 Atk / 252 Spe / 4 Hp Naughty Nature - Taunt - Psycho Boost - Superpower - Stealth Rock You have the fast taunt for glim and ribombee and superpower into...
  5. MilkyWay

    Resource SV OU Indigo Disk Viability Ranking Thread - (update on post #1101))

    Blissey in B- looks out of place to me so I’d like to nom it to B. My understanding is that Blissey is (essentially) mandatory on stall, and stall seems at least as good as rain and sand as a playstyle (Pelipper, Barra, Ttar, exca are all B rank). Admittedly stall isn’t an amazing playstyle...
  6. MilkyWay

    SV OU Muscle Band Adamant Zama + Specs Val BO (Peaked 1907 #39)

    I’ve been unsuccessful at getting specs Val to work myself so I’m excited to test this team out, congrats on the peak. Have you considered expert belt on zama? I guess the neutral close combats would be weaker but ice/dark/steel seems like good super effective coverage
  7. MilkyWay

    Metagame SV OU Metagame Discussion v4

    Roaring Moon and Val resist sucker punch while Boulder takes it to the face. I’m sure there’s a few more reasons, but it’s tough to be a frail offensive mon in this meta if you don’t resist sucker punch. As much as I hate sucker punch 50/50s and the fact that you can mindlessly add gambit to...
  8. MilkyWay

    np: SV OU Suspect Process, Round 12 - Moth To A Flame

    I don’t mean to nitpick or take this out of context because I know you provided many reasons why you find Volc broken aside from what I quoted but I’m genuinely curious whether or not this specific quote is a valid argument. Taking the quoted portion alone, isn’t it basically the reverse...
  9. MilkyWay

    Resource SV OU Simple Questions, Simple Answers Thread

    Has anyone ever gotten the 10% sp def drop from focus blast?
  10. MilkyWay

    Metagame SV OU Metagame Discussion v4

    Funny you say this because I had the same thought the other day
  11. MilkyWay

    np: SV OU Suspect Process, Round 11 - We Didn't Start the Fire

    I’ve noticed you’ve brought up GF’s win rate often in your recent posts and I’d like to expand upon on how you could present this argument to make it more convincing to users like myself and others. Tbh, I’m not sure how to interpret win rate in the context of something being broken. It makes...
  12. MilkyWay

    Metagame SV OU Metagame Discussion v4

    Not to single you out since I’ve seen similar takes often, but banning something to “ease teambuilding” has never made sense to me. For example, we banned Arch so one might think teambuilding got easier since you don’t need to account for rain as much, except the lack of Arch/rain made waterpon...
  13. MilkyWay

    Metagame SV OU Metagame Discussion v4

    On the topic of survey scaling you guys raise good points and I’m sure a lot of people do vote 1 or 5 to maximize their impact even tho that’s not really the spirit of the survey. To fix this, I would redefine 1-5 and put less emphasis on using the overall average to report results. 5 = Vote...
  14. MilkyWay

    Metagame SV OU Metagame Discussion v4

    Prior to Arch’s release, I’d used some niche stuff on rain to patch up some common rain weaknesses that had been somewhat successful high ladder (Tauros-Aqua for gambit + bax; Toxicroak for waterpon + rillaboom). On paper, Cobalion has potential to fill a similar role cuz it can check gambit...
  15. MilkyWay

    Metagame SV OU Metagame Discussion v4

    Since the reqs topic is up: My one major criticism is that a reqs run is mostly about dunking on mid ladder players opposed to playing the best people consistently. If I’m gonna vote to ban X, I’d ban it because it’s overpowered at the highest level of play and not because the mid ladder...
  16. MilkyWay

    Metagame SV OU Metagame Discussion v4

    I see your point, but I respectfully disagree. Imo banning King’s Rock instead of Cloyster is like banning Air Slash instead of Shaymin Sky. King’s Rock can be held by essentially anything, while Air Slash also has a wide distribution. King’s Rock has a 10% flinch chance, while Air Slash has...
  17. MilkyWay

    Metagame SV OU Metagame Discussion v4

    Would banning Cloyster and unbanning King’s Rock ever be considered? My understanding is this goes against tiering policy. For example, Houndstone was initially banned and not Last Respects because Last Respects was only broken on Houndstone. Once Basculegion received Last Respects, now Last...
  18. MilkyWay

    Metagame SV OU Metagame Discussion v4

    I’m curious how much of this is just trendy vs. actually being good. For example, I’ve been using hypnosis Golduck on rain (wide lens with hydro pump, np, tera psychic psychock) not necessarily cuz it’s good, but because I wanted to test it out to better understand the sleep discussion going on
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