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  1. Pokémon Lucario

    Talking strictly to neutral hits Starmie is probably one of the best Mega Lucario checks. With Analytic, you force Lucario to really consider using Priority Extreme speed, and a Timid Specs Hydro Pump KO's Mega Luke. (Without any analytic boosts.) After an analytic boost, Timid life orb surfs...
  2. Pokémon Lucario

    The thing with Mega Luke is that no matter what his set is that there is a hard counter to it. He's frail as hell and getting a +2 is hard as hell. You guys are acting like Lucario getting +2 is easy. It's not. He starts off slow (90 base speed on the turn he mega evolves) and anything with...
  3. Pokémon Ditto

    Ditto is a pokemon that when it works, you usually win the game, but when it doesn't, you lose a pokemon. High risk high reward I guess.
  4. Other 6th Gen Pokemon OU Candidate Speculation Thread

    It really depends on what Mega Luke is running but honestly there are hard counters for most of them, Gliscor works well on traditional SwordDance/CC/Crunch/Bullet Punch sets but the problem with Mega Luke is that you have to know what he's using before you counter him
  5. Kangaskhanite Tiering Discussion [+Demographics Poll Added to OP]

    alright guys here's my counter Shuckle @ Sitrus Berry Ability: Gluttony EVs: 252 HP/ 252 Def/4 Attack Impish -Toxic -Protect -Rest -Rollout 100% takes out Mega Kanga too pro
  6. Kangaskhanite Tiering Discussion [+Demographics Poll Added to OP]

    these kind of arguments just solidify the need for a quick ban. It's not a counter, and barely even a check-and this might one of the best ways of dealing with Kanga, that's the sad part.
  7. Kangaskhanite Tiering Discussion [+Demographics Poll Added to OP]

    hence is why I'm certainly voting for a quickban
  8. Kangaskhanite Tiering Discussion [+Demographics Poll Added to OP]

    This discussion is getting really repetitive. People come in and say things like 'will o wisp' or 'insert crappy gimmick here that won't work' or 'omg sableye exists' i dunno maybe it's just me but i feel like this discussion was ended here and that's all that needs to be said
  9. Kangaskhanite Tiering Discussion [+Demographics Poll Added to OP]

    Agreed. The less we have to ban the better, but when things like Mega Kanga are let loose it's either use the pokemon or build a team to beat it(and it alone), no alternative.
  10. Kangaskhanite Tiering Discussion [+Demographics Poll Added to OP]

    are people w i get what you're trying to do but Mega Kanga is too far gone
  11. Kangaskhanite Tiering Discussion [+Demographics Poll Added to OP]

    I think that when there is discussion on banning certain mons, we should have a general 'no gimmick' rule. Discussion should involve bringing up VIABLE pokemon that are useful in situations than dealing with Mega Kanga Examples: Choice Scarf Heracross (Viable, and can check Kanga) Infernape...
  12. Kangaskhanite Tiering Discussion [+Demographics Poll Added to OP]

    This embodies what Mega Kanga does. He's just too much power for one pokemon.
  13. Kangaskhanite Tiering Discussion [+Demographics Poll Added to OP]

    People need to realize that...YES. You can kill Mega Kanga sometimes. I've done it before! Honestly, I don't think it's hard-but I use Mega Lucario and a choice scarf Heracross, so I have two CHECKS, but no COUNTERS. If I let Kanga get +2 he's unstoppable (sometimes) and even +1 usually...
  14. Kangaskhanite Tiering Discussion [+Demographics Poll Added to OP]

    Maybe it's just me, but I don't think "If Kangaskahn gets burned he sucks" should be a good argument either. EVERYBODY that is a physical sweeper/hitter/whatever you call it sucks when they get burned. That's why burn does what it does. Garchomp would suck ass if you could just automatically...
  15. Kangaskhanite Tiering Discussion [+Demographics Poll Added to OP]

    It's on the main page. If we have to argue that Foul Play on Zoroark should be standard to deal with things like Mega Kanga, that's how we know we have a problem. (It wouldn't even work, anyway). Kanga can take out Zoroark with Return without any boosts after it evolves. Hell, It'll KO it...
  16. Kangaskhanite Tiering Discussion [+Demographics Poll Added to OP]

    Foul Play will only OHKO MKanga 100% of the time if there are rocks up and Kanga is +2. Without rocks it's only 50% chance +2 0 Atk Zoroark Foul Play vs. 0 HP / 0 Def Mega Kangaskhan: 303-357 (86.3 - 101.7%) -- 12.5% chance to OHKO +2 0 Atk Zoroark Foul Play vs. 252 HP / 0 Def Mega Kangaskhan...
  17. Kangaskhanite Tiering Discussion [+Demographics Poll Added to OP]

    this is what about M Kanga that makes him so good, he hits HARDER than M Lucario and is bulkier (with one weakness, to boot)
  18. Kangaskhanite Tiering Discussion [+Demographics Poll Added to OP]

    Although I'm 100% for banning Mega Kanga, he IS easy to revenge with a fast fighting type.
  19. Kangaskhanite Tiering Discussion [+Demographics Poll Added to OP]

    you leave my mega lucario alone. This is about Kanga, we can discuss how Lucario is just a glass cannon later, Kanga hits harder, like people have been saying, this thing can take down stuff like Lugia/Giratina, so 'walls' are more like 'paper sacks'
  20. Kangaskhanite Tiering Discussion [+Demographics Poll Added to OP]

    This argument of 'the metagame will shift' really...isn't an argument, if you ask me. Mega Kang can 2HKO pretty much anything, honestly. You can't switch in on it, you have to take it out through revenge, and the list of pokemon that can do that are very slim (it was listed earlier, half of...
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