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  1. NU Hazard Stall

    Thanks, yeah whirlipede is pretty gimmicky. Also, is there any point running something with defiant/competitive to discourage Defog or is everyone just using spinners?
  2. NU Hazard Stall

    What with all the absurdly powerful sweepers in NU, it's fairly difficult to make a decent traditional stall team. however, I've been doing pretty well so I'd appreciate any feedback. Whirlipede @ Eviolite Ability: Speed Boost EVs: 248 HP / 252 SDef / 8 Def Impish Nature - Spikes - Toxic...
  3. Metagame NP: NU (beta): Welcome to the NU Age (Combusken Banned)

    Mr Barbacle is insulted that he hasn't been mentioned yet, being the best shell smasher ever and such. Barbaracle @ White Herb Ability: Tough Claws EVs: 252 Spd / 252 Atk / 4 HP Adamant/Jolly Nature - Shell Smash - Cross Chop/Brick Break/EQ - Razor Shell - Stone Edge/Rock Slide Barbacle has a...
  4. RU Hazard Stall

    Yeah that's a good idea, thanks.
  5. RU Hazard Stall

    bump
  6. RU Hazard Stall

    After a couple of hideous failed attempts at RU hyper offence, I went the complete other way - stall. This team has done pretty well, since nobody seems to carry taunt ever. The main aim is to use toxic spikes and damage dealing hazards to wear the opponent down whilst limiting damage to my own...
  7. Metagame NP: RU Stage -1: Message to Oglemi, Nails, and Honko (VENOMOTH STOLEN FROM US))

    Ladies and gentlemen, the most broken thing ever: Hitmonlee (M) @ Liechi Berry Ability: Unburden EVs: 252 Spd / 252 Atk / 4 HP Adamant Nature - Endure - Reversal - Knock Off - Stone Edge I have used this set in OU with considerable success, the only way to stop it is priority and you can't...
  8. Metagame NP: RU Stage -1: Message to Oglemi, Nails, and Honko (VENOMOTH STOLEN FROM US))

    Tornadus (M) Ability: Defiant EVs: 252 Spd / 252 Atk / 4 HP Jolly Nature - U-turn - Acrobatics - Knock Off - Superpower Whilst prankster Tornadus is often expected for rain/setup etc, people tend to forget his role as what I call a 'Defog blocker'. With base 115 attack, he can certainly pack a...
  9. The Momentum of Mega-Manectric

    I would use HP grass over HP ice on Mega Manectric, you're far more likely to see Swampert/Gastrodon than Flygon. Also, using jolteon and Mega Manectric is pretty redundant since Mega Manectric is a better version of jolteon, as you have said. Since there is a dire lack of physical attacks on...
  10. OU volt-turn feat: double intimidate

    3 Choice users is too many, I'll change Rotom. The only problem with replacing Mandibuzz, is that there is now a huge dark/ghost weakness.
  11. OU volt-turn feat: double intimidate

    Thanks, scarf Landorus and Timid sound like good ideas, I could replace Heatran with specially defensive Latias to fill the special wall role or would offensive Latios be better? And I'll run HP grass on rotom-W. Thanks for the input :)
  12. OU volt-turn feat: double intimidate

    I take it my team is just so good I don't need to improve it?
  13. OU volt-turn feat: double intimidate

    My first RMT, please be merciless! Manectric @ Manectite Ability: Lightningrod EVs: 252 Spd / 252 SAtk / 4 SDef Modest Nature - Volt Switch - Thunderbolt - Flamethrower/Overheat - Hidden Power [Ice] Probably the best offensive pivot, Manectric can gain momentum whenever it switches in. The...
  14. Other OU Teambuilding

    I think aerial ace deserves a mention, 90 BP with technician and it means it can 2HKO MegaSaur, although most venusaur carry HP fire.
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