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  1. THE HARD

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    annoying your opponent is absolutely a legitimate strategy in the context of pokemon and many other e-sports/real life sports but ok, if you want it banned at least be consistent and ban confuse ray, serene grace paraflinch, etccccc
  2. THE HARD

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    i don't see a difference between this and banking on a "91.5% chance to 2hko" or the "1-3 turns to wake up from non-self induced sleep". there's plenty of luck in the game, and plenty match-deciders due to the luck. i'm sure a pokemon pro-mod would have been developed by now if all that was a...
  3. THE HARD

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    if t-wave + swagger, etc. become popular then mons that normally don't use abilities like limber and own tempo grow in usage. you can say "those mons have far better abilities" but are they really better if this combo becomes dominant? this is called a growing metagame and to stifle that is...
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