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  1. Dr. Gray & the Hax

    Dexit discussion thread

    did you actually want the entire gen 1 pokedex? I would have committed a hate crime if that had been the case
  2. Dr. Gray & the Hax

    Dexit discussion thread

    has the council decided what will happen with the metagame? split metagame for full dex and dexit dex or only a single one?
  3. Dr. Gray & the Hax

    Metagame 350 Cup

    It's an item reliant drillbur there's really no reason to pick it up over it
  4. Dr. Gray & the Hax

    Metagame 350 Cup

    A set i have been using with some degree of success Pancham @ Life Orb / Choice Band Ability: Iron Fist EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Parting Shot - Knock Off - Drain Punch - Ice Punch / Gunk Shot Ice punch nails vibrava and any flying type that isnt expecting it...
  5. Dr. Gray & the Hax

    What Does That Mon Do?

    Honestly I'd add Hoopa-u to this thread. It may not be a strong threat or over used (heh, pun), but a lot of people simply doesn't know what it does, which is what this thread is for, right? I mean, I saw a lot of people not knowing it had Knock off or that Hyperspace moves break through...
  6. Dr. Gray & the Hax

    Other Good Cores (V2)

    Well. I think it depends on what do you want to outspeed. When working against stall and such, I found it useful to have 200HP for the subs, and overall bulk, and the 56Spe was enough to outspeed Bisharp which was, imo, a good cap. So I went with it, max SpA for the power in general, so it...
  7. Dr. Gray & the Hax

    Other Good Cores (V2)

    It's my time to upload an offensive core I've been working on since a while ago. Offensive Core: Azumarill @ Choice Band Ability: Huge Power EVs: 252 Atk / 252 HP / 4 Def Adamant Nature - Aqua Jet - Waterfall - Play Rough - Knock Off Cube (Kyurem-Black) @ Leftovers Ability: Teravolt EVs: 200...
  8. Dr. Gray & the Hax

    Other Good Cores (V2)

    I agree with this. Go full defensive, or 200/56 to avoid Cube from OHKOing you (for whatever reason you'd need to leave venu in on Cube). A strong hazard setter able to set up Stealth Rocks is important. That keeps Talonflame and MPinsir from switching-in so often, an provided the awesome...
  9. Dr. Gray & the Hax

    Other Good Cores (V2)

    What do you mean "spin block". If we are talking OU (and we are), spinning is a task only Exca really does with some kind of success. Maybe also Megatoise if you're willing to invest a mega slot. Maybe also starmie. Certainly, the concept of spinblocker, in OU, doesn't really exist. Besides...
  10. Dr. Gray & the Hax

    Release the Megazor. A balanced OU team.

    Kinda iffy on the lum berry, because heck, without lefties subs are going to tear it down. Idk, other than that it looks like a nice option to tank down Conk, consistently switch into gren and mess up with megasaur. Idk how well it might take the Sludge bombs, but whatever. I'm sure going to...
  11. Dr. Gray & the Hax

    That OU Team You Face and go, "Really? A shiny? What a n00b"

    I'd use Life orb in Gren. I hinders its ability to come into most stuff and kill them, but you lack a good spinner/defogger so Sash can be really pointless. Also, with LO, you can use Surf without worry. Iirc, there isn't any important KO HYdro pump gets over Surf, and since missing hydro pump...
  12. Dr. Gray & the Hax

    Release the Megazor. A balanced OU team.

    So, yeah. This is my first time ever doing this, a RMT. I'm a somewhat casual pokémon player, but trying to be as competitive as possible. I've been playing pokemon since I was a child, but got serious in the game like 2 years ago, and learnt to actually play it around 4 or 5 months ago. May...
  13. Dr. Gray & the Hax

    90% luck, 10% freeze hax

    90% luck, 10% freeze hax
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