Search results

  1. Metagame Pokébilities

    That's a lot of work to check a single mon. The only real counter I see there is Toxic (G)Weezing, and it doesn't work if Misty Terrain is up. All the others have trouble either coming in (and potentially getting moonblasted in the face) or just have trouble KOing it depending on the set. The...
  2. Metagame Pokébilities

    The thing is that Clefable is countering setup sweepers while being unable to be worn down by chip damage. It's unkillable unless you're able to consistently OHKO it, which is very unlikely when it has cosmic power. At that point you're either fishing for crits or just not killing it.
  3. Metagame Pokébilities

    I got to about rank 4 or so with this sand team, but it doesn't deal with some threats that well so.
  4. Metagame Pokébilities

    Can someone explain me how Weezing works? Does Neutralizing Gas remove all of his abilities too? Cause I'm pretty sure I somehow faced a Weezing-G with Levitate. But mine didn't have it.
  5. Metagame Pokébilities

    So it just gets +2 speed for being hit by a physical attack? Scary stuff.
  6. AAA Almost Any Ability

    Merciless Gengar with Venoshock/Hex has ~200 effective BP. Should easily deal with Poison Heal spam.
  7. Project Metagame Workshop (OM Submissions CLOSED)

    I really like this idea. Might make it swap the stats after EV/IV/Nature so people have some control.
  8. Metagame Inheritance

    Sniper+Scope Lens+Focus Energy will sadly always be just a gimmick. You're using a move slot, an item and an ability for a mere 2.25x boost to damage. You could run Adaptability+Swords Dance and achieve a 2.67x boost to damage while still being able to use any other item you want.
  9. Metagame Inheritance

    I see, I was trying to search simply for "inheritance". As for the script. It makes sense, but I can see it being faulty. It'd be better to let the player choose the donor so faking certain abilities or moves was a choice.
  10. Metagame Inheritance

    Any ways to watch replays of this? By the way, why do people use pre-evolutions as donors?
  11. SS Random Battle Suspect Process - Dynamax

    That's all you need to say. Dynamax has made it far less fun to me compared to all previous generations. It's almost as if pokemon of different tiers have different levels in randbats for a reason. If you played in generation 7 randbats, you would remember how the most dangerous threats weren't...
  12. Metagame Workshop

    Swingers: After each turn, provided that both players have a pokemon in the field, their active pokemon swap their items and abilities. This swap lasts even after switching.
  13. Format Discussion Pokemon Sun/Moon Random Battle sets

    Tons of pokemon that don't usually get KOd have focus sash for no real reason.
  14. Format Discussion Pokemon Sun/Moon Random Battle sets

    Wtf even is this Regirock lmao
  15. Resource Simple Questions, Simple Answers Thread (read the op before posting a thread)

    Is it better for a Pokemon to have high HP and low defenses or vice-versa? This is for all generations and formats, really. A high 100/50/50 pokemon will be just as bulky as a 50/100/100 one, while "using" less BST. But lower HP pokemon tend to benefit more from HP drain effects and such, and...
  16. Format Discussion Pokemon Sun/Moon Random Battle sets

    Showdown does have something against rodents. Edit: Or any electric type at all
  17. Format Discussion Pokemon Sun/Moon Random Battle sets

    Can Dhelmise get at least Shadow Claw instead of Phantom Force? Also This poor Espeon's only attacking move is fairy :(
  18. Format Discussion Pokemon Sun/Moon Random Battle sets

    Poor Raichu got no Stab.
  19. Format Discussion Pokemon Sun/Moon Random Battle sets

    I think I'm yet to see a "paraflinch" Dunsparce set not missing the para part. It's not going to flinch anything with 122 speed and no body slam.
Top