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  1. Megas For All (Read the whole 1st post and check current slate)

    In regards to the above post, only the second ReeferRoflcopter should be used for Celebi. The first, shorter one was just an in-progress that turned into the more in-depth, second one.
  2. Megas For All (Read the whole 1st post and check current slate)

    I went ahead and decided to finalize the concept. Let me know what you think! Typing: Grass/Psychic --> Grass/Fairy Ability: Natural Cure --> Magic Guard New Stat Spread: 100/100/100/130/140/130 Movepool Additions: +Moonblast Explanation Looking at the stat spread may make one hesitant of this...
  3. Megas For All (Read the whole 1st post and check current slate)

    I've been thinking about this since the discussion period started hahaha, otherwise that would have been an extremely quick thought. My original idea was quite different.
  4. Megas For All (Read the whole 1st post and check current slate)

    For Celebi, this is my current mock-up: Mega Celebi (Celebite) Typing: Grass/Psychic --> Grass/Fairy Ability: Natural Cure --> Magic Guard Movepool Additions: +Moonblast, ?? Stat Increases: +30 SpA, +40 SpD, +30 Spe I was thinking something along the lines of a Calm Mind sweeper or a Specially...
  5. Megas For All (Read the whole 1st post and check current slate)

    I went ahead and made a list of every (existing) defensive ability I feel Mega Smeargle could want and thrive with, along with about one sentence of explanation and/or opinion. Not included is Magic Bounce. Fur Coat: While I don't support it, I cannot reasonably argue that Mega Smeargle...
  6. Megas For All (Read the whole 1st post and check current slate)

    Smeargle's chosen ability must be handled carefully. Prankster Smeargle is way too overpowered, there's no arguing this. Speed Boost, Simple, and anything of the like would also be too broken with all of Smeargle's options. Magic Bounce would possibly cause Smeargle to outshine every Hazard...
  7. Megas For All (Read the whole 1st post and check current slate)

    Espeon Mega Ability: Magic Bounce Typing: Psychic --> Psychic Stat Changes: HP: 65 ATK: 65 DEF: 60 --> 80 (+20) SpAtk: 130 --> 160 (+30) SpDef: 95 --> 125 (+30) Speed: 110 --> 130 (+20) Movepool Additions: +Focus Blast I avoided boosting physical defense too much so that Mega Espeon still...
  8. Megas For All (Read the whole 1st post and check current slate)

    I wanted to go ahead and give Tauros a shot as well. Mega Tauros Typing: Normal --> Normal Mega Ability: Unaware Updated Stats: HP: 75 ATK: 100 --> 140 (+40) DEF: 95 --> 115 (+20) SP. ATK: 40 SP. DEF: 70 --> 80 (+10) SPD: 110 --> 140 (+30) Movepool Additions: +Flame Charge, +Punishment...
  9. Megas For All (Read the whole 1st post and check current slate)

    Mega Ditto (Dittonite) (I was a tad out of it during composition, but I feel this is understandable and conveys the concept very well. If not, I'll further explain my idea and address any concerns or questions when I'm not so off.) Everything about normal Ditto is unchanged. However, a...
  10. Megas For All (Read the whole 1st post and check current slate)

    In regard to Toxicroaker, Comet Punch was something I did not consider. I would have to say that Bruiser could only activate once for multi-hit moves or else I feel it would be too overpowering. If you feel like there would actually be some balance hidden in there, however, I would consider...
  11. Megas For All (Read the whole 1st post and check current slate)

    My apologies for coming completely out of the blue here. I had an idea for Mega Hitmonchan that I wanted to share. Mega Hitmonchan (Hitmonchanite) Typing: Fighting --> Fighting Ability: Keen Eye/Iron Fist/Inner Focus --> Bruiser Bruiser: Punching moves have a 30% chance to sharply lower the...
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