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  1. MEcho

    Megas For All (Read the whole 1st post and check current slate)

    Voting starting any time soon? The sooner we begin, the more time we'll have to discuss the next slate, which means higher quantity and quality of submissions. edit: That sounds good. (i didnt want to make a useless 3 word post so yeah)
  2. MEcho

    Megas For All (Read the whole 1st post and check current slate)

    Fire -> Fire/Water Ability: Adaptability HP: 85 (+0) -> 85 Atk: 97 (+30) -> 127 Def: 66 (+20) -> 86 SpA: 105 (+10) -> 115 SpD: 66 (+15) -> 81 Spe: 65 (+25) -> 90 Movepool Additions: Steam Eruption/Scald (if unreleased moves aren't allowed), Fire Fang This was my original idea from the...
  3. MEcho

    Megas For All (Read the whole 1st post and check current slate)

    Really? I don't see any claws either, but it's just one move. No need to be so aggressive. Besides, there are plenty of moves that make on sense on certain Pokemon that have them...Gastly gets the elemental punches, Koffing gets Assurance, etc. No need to bash someone for giving a made-up...
  4. MEcho

    Megas For All (Read the whole 1st post and check current slate)

    If we decide for the Swords of Justice to not all have the same ability, they should at least be similar. Maybe give them each an ability that boosts their non-Fighting STAB (Steel, Rock, Grass, Water), although that puts Cobalion and Virizion at a disadvantage since Steel and Grass aren't very...
  5. MEcho

    Megas For All (Read the whole 1st post and check current slate)

    I rather like Shiver on Mandibuzz actually, it gives it utility to check both special and physical offense with that and Foul Play. Intimidate does make Foul Play rather pointless, and Mandibuzz is usually used as a physical tank, so giving it a way to neuter strong special threats is great.
  6. MEcho

    Megas For All (Read the whole 1st post and check current slate)

    We should also take into account Heatmor's decent 97 Attack and great Physical movepool with things like Sucker Punch and Superpower. I'd love to see a mixed Fire/Water with Steam Eruption (if we're allowed to give mons unreleased moves that is). Maybe increase speed by a lot, but Heatmor needs...
  7. MEcho

    Megas For All (Read the whole 1st post and check current slate)

    Can we not start taking punches at one another again? I'm sorry you thought my idea was absurd, it's your opinion and I won't tell you you're wrong because you're not. But there's no need to start rekindling old spats. It's kinda turning me off to this project, I just thought I would be able to...
  8. MEcho

    Megas For All (Read the whole 1st post and check current slate)

    Or we could turn it into a phazing ability, where if our Mienshao switches in on a Flying-type, or if a Flying-type move is used on her, said Flying-type or Flying-type move user is forced out. This lets Mienshao or Maractus come in on Talonflame and phaze it out, possibly giving it opportunity...
  9. MEcho

    Megas For All (Read the whole 1st post and check current slate)

    Bisharp is the most viable of the four right now, and as such it doesn't need a lot of improvement. It should probably be taken in a different way. I was thinking about adding a lot of speed, but I'm really not sure about what else. Dark/Steel is a great defensive type, boasting 11 resistances...
  10. MEcho

    Megas For All (Read the whole 1st post and check current slate)

    Oh whoops, I didn't see it on the spreadsheet so I figured it hadn't been done yet. My fault. But the speed and coverage parts are still mostly true.
  11. MEcho

    Megas For All (Read the whole 1st post and check current slate)

    Not really...his Mega Accelgor has more of an offensive presence, better coverage and a way to actually discourage Defog, not to mention Froslass's speed pales in comparison to MegAccelgor. They are both Ghost-type hazard stacking leads, but Froslass is usually a suicide lead while Accelgor gets...
  12. MEcho

    Megas For All (Read the whole 1st post and check current slate)

    Ice -> Ice/Water Ability: Frozen Grip (Traps types that Ice or Water is super-effective on, in addition to Water-types) HP: 70 (+0) -> 70 Atk: 50 (+10) -> 60 Def: 30 (+50) -> 80 SpA: 95 (+25) -> 120 SpD: 130 (+0) -> 130 Spe: 105 (+15) -> 120 Movepool Additions: Soak, Hydro Pump So this is a...
  13. MEcho

    Megas For All (Read the whole 1st post and check current slate)

    I think a flat -1 to priority being used against the Pokemon should be made into an entirely new custom ability instead of changing Winter Shield. If we change WS, Glaceon, the other user of the ability, may still get outsped and boned by some priority moves like a Lucario Bullet Punch (I don't...
  14. MEcho

    Megas For All (Read the whole 1st post and check current slate)

    Stunfisk will undoubtedly be the hardest to make viable. It has no real niche, disappointing stats and movepool, and a rather useless selection of abilities. Its one redeeming quality is its decent-at-best 109/99 special bulk, slightly better than its physical bulk. However, a Ground/Electric...
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