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  1. Esprite

    Metagame Hot Potato

    Unban. As a secondary note, somebody mentioned Gliscor earlier, and I actually think it's worse here. If it attacks second it nullifies its healing for the turn, and aside from toxic orb passing it doesn't get much to pass.
  2. Esprite

    Metagame Cross Evolution

    It's not the fact that it's two setup moves but which setup moves they are and the mon using them. It's gonna die before it pulls off the sweep.
  3. Esprite

    Metagame Cross Evolution

    You say it's non gimmick with not one but two setup moves. Somehow I doubt that.
  4. Esprite

    Metagame Automagic

    Pumpkinz, the Feraligatr's a meme set. I'm well aware of its flaws XD And while I'll concede that 127 attack isn't abysmal, it's still not doing that much damage with a 50 BP move. And yeah I went for the extreme with Earthquake, but really any physical attacker in this will kill it without...
  5. Esprite

    Metagame Automagic

    I think Blacephalon's a bit too much of a sitting duck with that set. It's using its lesser attack stat for a 50 BP move and doesn't get any less vulnerable to a simple Earthquake. Now, for a truly crazy setup sweeper, how about +3/+3 in a single turn without being Combusken? Feraligatr gets...
  6. Esprite

    Metagame Fortemons

    I personally think that all the common priority moves should be banned as items, but the ones like Accelerock and First Impression stay. Perhaps I'm just biased because Golisopod enjoys the priority.
  7. Esprite

    Metagame Fortemons

    Speaking of Lele, Accelgor seems like a pretty good answer to it while not being half bad at simply wallbreaking. Acid Spray as the item basically destroys the opponent's chance of withstanding incoming special hits.
  8. Esprite

    Metagame Fortemons

    Why run any other item than First Impression? The way the meta's coded (Which it is on ROM, btw), it gives the +2 Priority WITHOUT the caveat of being first turn only. Therefore Golisopod's able to have +3 sucker punches/aqua jets and +2 any other attacking move with no penalty.
  9. Esprite

    Metagame Fortemons

    Also you should probably ban Metal Burst considering it's counter/mirrorcoat minus the prediciton aspect.
  10. Esprite

    Metagame Dual Wielding

    Something random I thought of: Should Megastones and Z crystals protect the other item from knock off/other removal methods?
  11. Esprite

    Metagame Mergemons

    Umm, I think Greninja's Bugged; it can't get anything from Delphox. I'm not sure though, so could anyone explain?
  12. Esprite

    Today, a certain man's made a video that WILL go down in history.

    Today, a certain man's made a video that WILL go down in history.
  13. Esprite

    BH Balanced Hackmons

    I've used it on a Merciless Megagar. Hex & Venoshock are nightmares when on a poisoned pokemon.
  14. Esprite

    Ghoul King's Pet Mod: Coded!

    Flash freeze, then Freeze Dry. Thunder Wave, then horn drill/fissure. Sleep, then guillotine. when you have pokemon who can guarantee almost everything dies with two moves, this meta is fun. And then you realize that there's Smeargle, whoo does this strat perfectly.
  15. Esprite

    Stat-Preference

    Wait KyuB isn't even mentioned? Wow. Also, Garchomp now has good fire blasts it can use for reasons other than steel/flying birds.
  16. Esprite

    EXTREME Tier Shift

    That last part kills it, a wall isn't viable without reliable recovery. If a stall breaker takes its HP by half, it's trash, even setup bait.
  17. Esprite

    Inheritance [Prime Council Elected]

    That wouldn't quite be a 6-0... What if it's a scarf protean Heatran? That just used Extrasensory to resist the drain punch. Just because it can be a bulky set, doesn't mean it requires it in order to kill you.
  18. Esprite

    Slowmons - Permanent Trick Room

    Hmm... What set do I think would be bad? Don't Shuckle (Shuckle) Leftovers Ability: Contrary *insert EVs here. - Shell smash - Rest - Sleep Talk - Toxic This set has insane bulk and speed, not to mention its lack of double weaknesses, or weaknesses to fighting or ground.
  19. Esprite

    Break-A-Move

    Idk... New idea! Switcheroo: swaps the opponent's item into a sticky barb. Trick: swaps your item with a 2x effect leftovers.
  20. Esprite

    Break-A-Move

    No, Dark Type. It's a cheap trick, plus, dark has no immunities against it.
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