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  1. rhydonphilip

    Tournament LCPL XIV - Midseason

    MDL Mausoholics pick sufys as our first champion and cen344uu as our second champion. Kingler RosebloomNixie
  2. rhydonphilip

    Tournament LCPL XIII - Commencement

    First of all; I am glad to see our players having enjoyed this tour. This is something not to take for granted and am grateful to have been able to create such an environment. Secondly, thank you Fille for the custom avatar you owed me from last year. We broke the record for biggest...
  3. rhydonphilip

    Tournament LCPL XIII - Week 5

    TyCarter over Brammi LilyAC Eseque
  4. rhydonphilip

    Tournament LCWC IV - Signups

    Name: Rhydonphilip Tiers Played: ORASLC Primary Eligibility: Het koningkrijk der Nederlanden Secondary Eligibility: Europe Interested in Captaincy? Fille and Jox are drunk or filled with tea half their captaincy Significant Time Missed: <all - time Fille and Jox are drunk>
  5. rhydonphilip

    Lower Tiers LC Viability Rankings 2.0

    A handful of things worth mentioning, part related to the VR For starters the mon I would like to see their rankings of changed: Stunky from unranked to C+ Stunky got removed from the VR in spite of being a common face on Memento teams and limited but unique value as a hard Ghost/Psychic...
  6. rhydonphilip

    Metagame NP: Stage 0 - We've Only Just Begun (Welcome to SV NU) [Quickbans Post #142]

    Lot of mons to talk about. Will start with a small list of mons in grouping and work through explaining each (can we get a homogenization of these sprites btw) Goodra, Medicham and Bruxish are to me the best 3 mons in the tier rfn. Medicham it's simply the strongest Fighting, hard STAB combo...
  7. rhydonphilip

    Programming Pokémon Showdown Damage Calculator

    Implementation issue for physical/special split as all status moves in damage calc are Physical. Nature power is the sole move this matters for, but it also only has special attacks as a result since gen 6. The easy fix would be to implement all Status moves as Special Attack in calc or...
  8. rhydonphilip

    Project SS NU Matchmaking: Week 23 - Sirfetch'd

    Rotom + Bomb-bee
  9. rhydonphilip

    Project SS RU Victim of the Week: Week 31 - NP Alolatales

    Bewear, Passimian Sableye, Mudsdale
  10. rhydonphilip

    Project NU Archetype Cores [Dragon / Fire / Flying]

    Hardly a core, but just 3 sets that work well as the main agressive parts for a team. Kanga punishes Fairy/Poison-type pokemon for Cofag to set up, Kanga wittles Ghost-types for Cofag to set up, etc. Sawk cleans late game if any of the above 2 even remotely did their job. Spikes are fantastic...
  11. rhydonphilip

    Bug Reports v4 -- POST BUGS HERE https://www.smogon.com/forums/ps-bug-report-form/

    NU ladder is a bit bugged, it autoselects the "random team" and doesnt allow you to pick any. Reselecting the tier after switching format allows the user to pick a team as intended. BUG STATUS: CONFIRMED - CHAT (CLIENT), this can happen with any format, but I don't know a consistent way of...
  12. rhydonphilip

    Project SS NU Matchmaking: Week 23 - Sirfetch'd

    Togedemaru and watervally
  13. rhydonphilip

    Programming Pokémon Showdown Damage Calculator

    Mr. Mime-galar is currently a broken on the damage calc, the damage calc keeps showing the name for abomasnow, eviolite also doesn't work on it, but it does use the defensive/offensive values of Mr. Mime-galar. This is the only pokemon found to have such an issue. Additionally, it is also...
  14. rhydonphilip

    Metagame SWSH RU Alpha - Metagame Thread

    after a good bit of testing the following pokemon/playstyles jumped out to me; :galvantula: Galvantula is an absolute monster boasting some of the best offense in the tier and one of the highest speed tiers ontop of having 2 dangerous sets in LO 3 attack w webs and specs voltswitch. Both these...
  15. rhydonphilip

    Sword & Shield Battle Mechanics Research

    Can someone confirm if Body Press is boosted by attack boosts or by defense boosts ingame?
  16. rhydonphilip

    Metagame Metagame Discussion Thread

    I am viewing it a bit broader than just LC, however I don't see any value to keeping this mechanic other than "it's also in the main series games, and we try to stay true to in-game as much as possible". It's a forcefull mechanic that turns a large part of the metagame into a gamewinning threat...
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