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  1. Golui

    no

    no
  2. Golui

    Super Staff Bros Melee: Set submissions

    Edit: Final Submission Name: Golui Species: Cryogonal Ability: Special Snowflake Innate Ability: Special Snowflake: All damaging moves that hit this pokemon are treated as ‘Special’ Item: Life Orb Moveset: Quiver Dance, Recover, Sacred Sword, Not Freiza Enough Signature Move: Not Freiza Enough...
  3. Golui

    CAP 3D Modeling Project

    Hm... The thing is, I thought that to at first too. After doing some digging though, I found art showing fidgit's limba be organically connected. I posted that a bit above in response to Yveltal. To all: Is this such a big deal? Do you want me to change it?
  4. Golui

    CAP 21 CAP 21 - Part 10 - Name Poll 1

    Madamphora Ceramide
  5. Golui

    CAP 21 CAP 21 - Name Submissions

    Disqualified: Final Submission (Did not follow the specified final submission format) Final Submission Vasdora (Vaz-doh-rah or Va-doh-rah) Combination of 'vase' and 'Pandora'. In some interpretations of Greek mythology, 'Pandora's Box' was actually a jar.
  6. Golui

    CAP 21 CAP 21 - Name Submissions

    WIP Vasdora (Vaz-doh-rah or Va-doh-rah) Combination of 'vase' and 'Pandora'. In some interpretations of Greek mythology, 'Pandora's Box' was actually a jar.
  7. Golui

    CAP 3D Modeling Project

    Sorry! The removal was a misunderstanding. You are still assigned to the model, if you want, that is.
  8. Golui

    CAP 3D Modeling Project

    I thought that too, initially. But then I looked at some art: According to this, they are all interlocking. So that's what I did. Of course, I can change that, but I'd rather not.
  9. Golui

    CAP 3D Modeling Project

    I decided to take on Fidgit as well. Modeling it as we speak, will have a first rough draft of the wireframe later today. We talked it over with DJTHED and Quan on PS! and decided that having two potential wireframes (None of them being official yet, of course! As per our rules ;) ) would be...
  10. Golui

    CAP 3D Modeling Project

    DJTHED Aside from the fur near the tail, it's looking good to me. I'd probably just removed those two tufts, but it's up to you what to do with them. I don't think I have any other suggestions. I suppose as far as I'm concerned, Kitsunoh is ready for texturing.
  11. Golui

    CAP 3D Modeling Project

    Hi, me again. Ever since I looked at the model, there was something not quite right about it, but I couldn't figure out what it was. But now, it hit me. I noticed that the tufts of Kit's fur are oddly... ordered. What if you were to make them asymmetric? I believe it is supposed to be just some...
  12. Golui

    CAP 21 CAP 21 - Part 8 - Art Poll 4

    DougJustDoug
  13. Golui

    #Espurr2DGA

    #Espurr2DGA
  14. Golui

    CAP 21 CAP 21 - Part 8 - Art Poll 3

    DougJustDoug Yilx Golurkyourself
  15. Golui

    CAP 3D Modeling Project

    Aww, DJTHED I was just starting modeling Kitsunoh too :P Oh well, There is plenty of other caps to try and model... Anyhow, I would say the model is nice. I see you followed the model sheets to a T, which is good. However, I personally think the frontal mask should be more of an vertically...
  16. Golui

    CAP 21 CAP 21 - Part 8 - Art Poll 1

    Bummer Felis Licht FriesforNapkins Magistrum Chomz DougJustDoug
  17. Golui

    CAP 3D Modeling Project

    Both are good, whichever suits you I guess. please don't forget to invite me too DJTHED Stratagem looks amazing. The rotating pebbles are just <3
  18. Golui

    CAP 3D Modeling Project

    Oh hey, this thread is alive again! Woohoo! Anyhow, DJTHED, As you have indeed said, the Stratagem is not dynamic enough. My suggestion would be to make the small rocks orbit its body. Another point is that the shading of the head (in the front sprite) is too smooth. How about you try lifting...
  19. Golui

    Other Metagame of the Month Archive

    No status! All the way!
  20. Golui

    CAP 3D Modeling Project

    Krilo looks good to me! The shiny back has a weird color, but I guess that's how the games would have probably made it look. Other than that, in my opinion, it's ready to be implemented into Showdown.
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