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  1. Darvin

    Pokemon that disappointed you in-game despite looking good initially?

    Any fully-evolved Pokemon can solo the game if you're willing to grind it high enough. Most don't even need to be that high, just look at jrose11's excellent Youtube series of solo run challenges. Many of his Pokemon are entering the Elite 4 under level 60 and only take a couple tries to get a...
  2. Darvin

    Pokemon that disappointed you in-game despite looking good initially?

    A big part of what makes Gengar and Haunter so good is that they're amazing both offensively and defensively. Ghost/Poison renders them completely immune to most physical attacks, and their massive special stat means they can be tank special attacks with ease. Their excellent movepool...
  3. Darvin

    Pokemon that disappointed you in-game despite looking good initially?

    Lapras is incredibly under-leveled for how late in the game you get it. If you got it at a higher level it would be incredible, but as it stands it's arriving at level 15 near the end of the game, and it's in the slow experience group. It just needs a huge amount of grinding to thrive, and I...
  4. Darvin

    Pokemon that disappointed you in-game despite looking good initially?

    Yeah, if you're only running two Pokemon for such a long stretch of the game then you're going to become very over-leveled. That's about 10 levels higher than when I'm typically reaching the Champion. In my run with Perisan, it just got one-shot by everything in the Elite 4 and literally...
  5. Darvin

    Pokemon that disappointed you in-game despite looking good initially?

    What are you doing with it? I found it was just a pain the whole way through. Meowth is under-leveled when you get it and really struggles to do anything, and ends up needing to be switch-trained to keep up with the team until it evolves at... level 28. That's just such a late evolution for an...
  6. Darvin

    Pokemon that disappointed you in-game despite looking good initially?

    Generation 1 Tauros :Tauros: is such a huge disappointment for an in-game playthrough. With its competitive reputation, solid stats, and broad movepool you'd expect great results. But it was really bad. I've played through Red and Blue using every fully-evolved Pokemon, and Tauros is pretty near...
  7. Darvin

    Generation 9 Free-For-All

    Here's a link to the post where we announced our ban of Hoopa-U. Free-For-All is a slower metagame where most Pokemon do not run speed investment. Hoopa-U's 80 base speed is fast enough to outspeed the vast majority of the metagame without even running full investment, and offensively it can...
  8. Darvin

    Generation 9 Free-For-All

    This is an accurate overview of the council's position. Toxic and Toxic Spikes were already in the discussion for a potential ban in generation 8, but the vote never happened due to council turnover and the end of generation. In generation 9 due to dexited moves we went ahead with the vote and...
  9. Darvin

    Generation 9 Free-For-All

    You will need to use a filler account and then have that filler account forfeit the match on turn 1.
  10. Darvin

    In-game tier list policy discussion thread

    One potentially big effect on viability is how many other Pokemon you are using on the same team. A bigger team means less experience to go around, and lower levels overall, and this can really affect the viability of Pokemon. For instance, I recently did a gen 1 run with a Kadabra as part of a...
  11. Darvin

    Generation 9 Free-For-All

    After a period of observation and discussion, the Free-For-All council has voted on three problematic moves. In a unanimous vote, all three moves on the slate were banned: Fling is banned in Generation 9 Free-For-All Skill Swap is banned in Generation 9 Free-For-All Heart Swap is banned in...
  12. Darvin

    Generation 9 Free-For-All

    I've got two things to share today! First, we've been tinkering on a set compendium for common Free-For-All sets. This is still a work in progress with different contributors, but I've made sure everything for S and A ranked Pokemon is in a good state, but a lot of the B rank and especially C...
  13. Darvin

    Generation 9 Free-For-All

    With respect to ganging up on people, this is a discussion I have had with the moderation team. The problem is there's a lot of subjectivity in determining what constitutes teaming. Often times players will end up coordinating with each other for legitimate reasons; because the target player is...
  14. Darvin

    Generation 9 Free-For-All

    https://pokemonshowdown.com/rules One or more of the moderators decided that your behavior was unacceptable and banned you. You have to take it up with the moderation team by filing an appeal. This has nothing to do with us or what we do and don't ban in the format, and everything to do with...
  15. Darvin

    Generation 9 Free-For-All

    Thank you for bringing this oversight to my attention. It is now fixed.
  16. Darvin

    Generation 9 Free-For-All

    So today, I'm going to be talking about the "standard" team composition in the Free-For-All metagame, why this composition is so dominant, and why certain specific Pokemon are standing head and shoulders above the rest. Now, this isn't to say you have to use this composition, there are very...
  17. Darvin

    Generation 9 Free-For-All

    So it recently occurred to me that we never did update our viability rankings for the last DLC, and it's time to correct that oversight. The council has discussed the various Pokemon we wanted adjusted, and come to our conclusions. These are the additions and changes to the Free-For-All...
  18. Darvin

    Generation 9 Free-For-All

    FFA Random Battles is handled by the Random Battles team, and we have no direct involvement with them. The random battles forums would be the best place to inquire about this, possibly the Random Battles Sets thread. Random battles very rarely bans things (even Dynamax survived the ban hammer...
  19. Darvin

    Generation 9 Free-For-All

    Baton Pass chains allow for stat boosting combinations that would otherwise be impossible, or would require so many moveslots as to be impossible. For instance, if you want to boost Defense, Special Defense, and Special Attack on Clefable you will need to run both Charge Beam and Cosmic Power...
  20. Darvin

    Generation 9 Free-For-All

    Yeah, screens and terrains have never been particularly good in Free-For-All. While they can be helpful in some situations, losing a whole team slot for good setters just hurts too much. Because setup sweepers are so strong, and offensive momentum so unreliable, any team worth its salt has...
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