Search results for query: *

  1. Deceptive UU Trick Room team

    the problem i have with clamperl is that it's utterly useless outside of TR. also that it cant take a hit like marowak or ursaring, and it's movepool is very predictable. i've noticed this team kind of has issues with walls like ludicolo ( I HATE YOU GODDAMN BEANER POKEMON QUIT LEECH SEEDING ME...
  2. Deceptive UU Trick Room team

    ah- noted, although now that i think about it a bit more, eruption isnt the best choice really i think. usually despite best efforts, your sweeper will take one hit going into the field after you set up trick room, and that would kind of defeat the purpose of eruption. it isnt like life orbed...
  3. Deceptive UU Trick Room team

    really good suggestions here.. i like the idea of a trick + destiny bond banette or trick + u-turn uxie lead quite a bit, i'll try that out over froslass. just have to be careful about the EV and nature... there are some things that could probably outspeed a scarfed banette(electrode, most...
  4. Deceptive UU Trick Room team

    simply to split the difference between the two tasks i expect of them, 127+125 = 252 mmm i can see that being a problem, never considered it before.. pursuit shouldnt be too much of an issue, but shadow sneak would really suck. what trick roomers are there that arent psychic typed and UU...
  5. Deceptive UU Trick Room team

    edits in red With this team, i try and combat what i usually see as one of the main problems with trick room- once someone knows you're going to try and get it up, they try to stop you with a taunter. Too many people just blindly walk into a taunt with a fairly obvious trick roomer on their...
  6. RMT UU hail stall

    a taunt lead like froslass/electrode/persian will make your life pretty hard, and even harder after you have to start switching things around to kill it, because they know what game you'll be trying to play, and will try very hard to cripple walrein before he can start stalling. rain dance...
Back
Top