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  1. BushWhack

    CAP 3D Modeling Project

    Hey everyone, so sorry for not being here these past few weeks. Things came up (new animation job) so things have been pretty hectic. But if it's okay with y'all, I would still like to be involved, based on how much I just love Pokemon basically. If not, then I completely understand. -BushWhack
  2. BushWhack

    CAP 3D Modeling Project

    Took an Octillery approach. Also learned to stop using real life logic when I animate pokemon.
  3. BushWhack

    CAP 3D Modeling Project

    Working on it now. I'll upload a few iterations later on today.
  4. BushWhack

    CAP 3D Modeling Project

    Us Using Maya 2016.
  5. BushWhack

    CAP 3D Modeling Project

    I honestly don't know what to do with the legs/tentacles. So far I like the last one the best but idk.
  6. BushWhack

    CAP 3D Modeling Project

    So just make it a basic idle? I mean I made like 3 basic idle's for it but I wasn't sure. I'll upload them soon.
  7. BushWhack

    CAP 3D Modeling Project

    Not sure why it's playing slow but this is my favorite one that I did. Snails don't do much lol. I did a simple one like the one Macargo has but Macargo also has the lava drips to carry it and make it work. Then I was thinking about melting because he's a fire/poison type. Tentacles are...
  8. BushWhack

    CAP 3D Modeling Project

    Been trying for the past few hours to make a GIF and lol Idk how. Been watching tutorials and all. I just can't "export to web".
  9. BushWhack

    CAP 3D Modeling Project

    What video format does this forum support? .avi? Quicktime?
  10. BushWhack

    CAP 3D Modeling Project

    Does anybody have a pre-existing idea of how they would like to see Mollux animated? Or should I just do my own thing and show ya'll what I came up with?
  11. BushWhack

    CAP 3D Modeling Project

    Okay cool, I'll start off with Mollux I guess. Where is the link/download to get the updated Mollux's files?
  12. BushWhack

    CAP 3D Modeling Project

    Hello every one. Name is BushWhack and I am new to this site. My primary skill is Cycle Animations. I'm willing to help out however I can. Thank you, BushWhack.
  13. BushWhack

    CAP 21 CAP 21 - Final Product

    Uhhh, Hello, I'm BushWhack and I'm a 3D cycle/unit animator. I literally just heard about this forum like 30 mins ago, and I'm already deeply interested. I already read through the process of Crucibelle and now I'm on here looking to see if I am allowed to help with the next Cap's animation...
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