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Interesting to see a different take on the "digimon showdown" thing
There's already a "digimon showdown" meta on Azure already but it's doing it differently
Max moves are all sorts of wonky, might be just visual however
First turn attacking move (195 seems a bit too strong)
First turn status move (Z-Will-O-Wisp my favorite Max move)
Second turn attacking (and status) moves just make them appear normal moves
Don't have a clue if any of them are...