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  1. CAP 10 CAP 10 - Part 11a - Non-Attacking Moves Discussion

    Agility has no point on Krillowatt as it only works as a sweep boosting move and therefore there is absolutely no point in adding it because that would go against the concept itself. Hmm about the baton pass its not that difficult. Simply bring your baton passer in on something that doesn't...
  2. CAP 10 CAP 10 - Part 11a - Non-Attacking Moves Discussion

    Exactly my point. You just agreed that its only use is in sweeper and if we are trying to prevent this pokemon from even thinking about sweeping and agility serves no other purpose at all, then there is absolutely no reason to include it in Krillowats move pool. We dont simply add moves because...
  3. CAP 10 CAP 10 - Part 11a - Non-Attacking Moves Discussion

    Ok so for agility, the problem is not that it would be broken on krillowatt because it clearly wouldnt be. The problem is that the only purpose it can be for is sweeping. There are very few other points to agility besides baton passing which is not relevant as Krillowatt will definitely not be...
  4. CAP 10 Cap 10 - Part 5d - Secondary Ability Poll

    hahahaha, ok guys i was actually just joking. dont take it so seriously, but ya thats pretty much exactly what i was thinking. With this new cap any rare attempts at using toxic spikes would probably end. But still triple lefties lol. just imagine u could use substitute and almost gain health...
  5. CAP 10 Cap 10 - Part 5d - Secondary Ability Poll

    umm, why does poison heal lock us into toxic orb? I mean it makes toxic orb the best choice but still. Just imagine ur opponent has used their roserade to put up toxic spike and is feeling good about their subpetraya empoleon until.... you bring out lefties Cap 10 for triple leftovers...
  6. CAP 10 CAP 10 - Part 5a - Ability Discussion

    All these new abilities seem to be deteriorating the point of this thread to me. There are simply to many ideas that create new abilities and as people have already described we have plenty of other abilities to try. So far i really like shell armor and trace, and possibly magic guard. All...
  7. CAP 10 CAP 10 - Art Submissions

    I really like the storm cloud thing because it is very unique and really displays what we want. I disagree about the lightning bolts in the hands. I like them and think they had an extra effect to the character. Also, we finally get another rain dancer. I mean look at the storm cloud it would be...
  8. CAP 10 CAP 10 - Concept Submissions

    Name: Field Effect-er Description: A pokemon that can either set up a field or effect or perhaps renew or extend a pre-existing effect through an ability, a general renewal move, or perhaps just better to stats to reset something up. Justification: In the current metagame most field effects...
  9. Troubles Running Shoddy Battle? READ Before Asking

    Is shoddybattle.com down or can i not access it right now? Because i recently tried to reinstall and now i can't even go onto the website to re-download it. I've also tried to download it from other sites but they dont let me download the right version.
  10. Team Synergy: OU RMT

    um yeah u might want an ice attack. Ice is the most effective attacking type in the current metagame. No rapid Spin?????? If SR or spikes become a problem you might want to switch suicune out for starmie as it is still a really usefull fire resist and can spin since you have no other way of...
  11. Legendless v2.0 (OU)

    hes not talking about smogon but a "server" where legendaries are banned regardless of ability. But on smogon i tottally agree on using legendaries. (its just that none of them fit in with my regular team.)
  12. Legendless v2.0 (OU)

    If u really want to prevent Stealth Rock u can use Aerodactyl@focus sash to make sure Stealth Rock doesn't go up and assure u put Stealth Rock up. You taunt first turn to prevent Stealth Rock and then put up Stealth Rock and attack if necessary. The only problem would be it doesn't really...
  13. My first OU team on Shoddy battle (original title, right?)

    No rapid spin?? I really think you should keep some pokemon for rapid spinning especially considering infernapes weakness to it. Also a list of threats would really help. For your team i'd like to Breloom is your weak link but im not sure. Also you dont have any way to stop boosted sweepers who...
  14. First RMT: team "off frequently"

    This looks pretty good(well to me). The biggest problem i see is no rapid spinner. I know you said that stealth rock doesnt hurt anything on your team but SR, spikes, and toxic spikes can really wear you down especially since you dont have a poison type to absorb toxic spike. I'd suggest...
  15. RMT-OU

    Wow Thanks for noticing that. Really can't believe i had that on mixed infernape. Ya that was a bad error that i did on smogon. Wow Infernape is much better now. Moving along I dont really want to switch out bronzong as its hypnosis is really useful to my team,and it gives me a chance to Wall...
  16. RMT-OU

    My (Edited) Team in Shoddy Battle right now is: Lead: Either: --Bronzong@Lum Berry Ability:Levitate Nature:Sassy IVS: Speed 0 Evs:252HP,86ATK, 80DEF, 92SpDef -Hypnosis -Gyro Ball -Stealth Rock -Earthquake Bronzong works really well as my lead, crippling most with hypnosis, or OHKOing most...
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