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I just tricked a Mewtwo to use its Z-move on my Zoroark cause Illision works in mnm. Not the best set, but it's pretty good.
N (Zoroark) (M) @ Slowbronite
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Extrasensory
-...
Some people were talking about Technichan and this is a set I've been using occasionally
Tentacruel Black Sludge
Technician
Snarl
Water Pulse
Acid Spray
Shore Up
252 Special Attack
248 Speed
8 Special Defense
Yea it is pretty much nostalgia. But I think that the Magic Huard Ho-oh really saves it because n more ways in one, the most ovbious being no sr damage.
Going off of what Why Nerdy said, this is just like BH Shedninja, except it's so much easier to kill. You don't have to dedicate a min to it, just bring status, Rickey Helmet, hazards, or weather and it's dead.
So this has been my SuMo Mix and Mega team and has served me pretty well. Can I get some reviews of it? Thanks in advance.
Thiccc (Blissey) @ Sablenite
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Calm Nature
IVs: 0 Atk
- Calm Mind
- Soft-Boiled
- Hyper Voice...
Yea I was playing aginst one and one shotted it with a V-Create Infernape
Magic guard, in my experience, is a fun ability to run on Archeops or Ho-oh. Couple that with life orb and Head Smash/Flare Blitz and Brave Bird and you can sweep. Here's the Archeops set
Redemption (Archeops) (M) @ Life...