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  1. Pokémon Golisopod

    I don't think you need to specifically build for stopping U-Turn/Volt Switch either. It's one of those options that can just open up in the flow of battle naturally, provided you play your Golisopod smartly. However, I feel that more defensive sets like Assault Vest or the spiker from the OP...
  2. Pokémon Golisopod

    Okay, that's what I wanted to know, thanks. Interesting that it does that though. Sheer Force has all kinds of weird side effects it seems.
  3. Pokémon Golisopod

    It was Fire Punch that put me below 50% though. Burn damage came after. I ended up at about 25%, so it definitely wasn't a 1 hit point above 50% thing either =/
  4. Pokémon Golisopod

    I haven't re-read all 4 pages on this, but I just want to say that I just had a situation where my Golisopod was hit below 50%, but Emergency Exit did not trigger. The circumstances: Battle Tree Super Singles My mon: Golisopod(Burned, 80%, Assault Vest), there are 2 living mons in the back...
  5. Pokémon Ribombee

    Judging from a few calcs I did, even with full HP investment, resisted hits usually 2HKO it, (that's without screens up), so I'd consider Roost a lesser lesser option, especially because Ribombee's fast U-Turn probably helps its survivability(and its team) more than Roosting up. I also looked...
  6. Pokémon Alola Persian

    Yeah, when I used Pangoro in XY, I'd always do so with max defensive investment. It was pretty okay, actually, and after Pangoro got access to Knock Off and Drain Punch, it had a LOT more utility, as well as that uninvested 124 Atk stat. The main difference that makes Persian WAY better at its...
  7. Pokémon Tapu Bulu

    I've been running this beauty here: Tapu Bulu @ Leftovers Ability: Grassy Surge EVs: 252 HP / 252 Atk / 4 Def Adamant Nature - Horn Leech - Substitute - Swords Dance - Leech Seed It beats walls really well, maximizes the profit of sustain and can break down teams. Celesteela and...
  8. Pokémon Tapu Bulu

    You are mixing the effects of Secret Power(which has the Sleep chance) and Nature Power, wich turns into Energy Ball on Grassy Terrain. The latter is also a status move, which makes it behave differently from Secret Power(Notably getting priority from Prankster and being unusable with Assault...
  9. Pokémon Araquanid

    If that's true, it was changed in SM, because it definitely wasn't possible in XY and ORAS.
  10. Pokémon Araquanid

    There isn't much beyond having the ability to recover HP, really. Still, That's the only reason I made the above post.
  11. Pokémon Passimian

    Azumarill, despite being catchable through QR Scans, isn't eligible for VGC, actually, since it's not included in the Alola Dex. Which makes the ability even more dodgy, since there is no Huge Power user in the Alola dex. Contrary, imo, is quite nice because of Close Combat, but it *does*...
  12. Pokémon Passimian

    Yeah. It's especially funny considering Passimian is supposed to have very strong bonds among each other. It makes sense competitively though. They probably really want Receiver to be relevant in the current VGC instead of a (not cookie cutter but seen before) Defiant build.
  13. Pokémon Tapu Koko

    Jup, just by resetting, flying to the daycare to check for the HP type and IVs, reset if not content.
  14. Pokémon Araquanid

    ^ Not possible afaik since Water Absorb is (ironically) its hidden ability. This is one of the rare mons that get worse with their HA. ThePowerCoffee Technically, you could try the Toxic-Infestation set to trap Water types that will often switch in to at least somewhat resist the expected Water...
  15. Pokémon Salazzle

    Yeah, the frailty definitely doesn't help. I find myself using Toxic on a switch rather than Sub most of the time because of this. The thing is, would a wall like Toxapex want to come in on a potential Toxic?
  16. Pokémon Xurkitree

    From my experience playing against it, Specs faces the same troubles as scarf with the immunities. It does do the stall breaking job better than the scarf set, while the scarf set potentially utilizes beast boost better. The trouble with immunities is something that needs to be accounted for...
  17. Move Z-Move Discussion

    I tried Z-Belly Drum on a weird Kommo-o: Kommo-o @ Normalium Z Ability: Bulletproof EVs: 248 HP / 64 Atk / 194 Def / 4 Spe Adamant Nature - Outrage - Belly Drum - Rock Polish - Return (I EVed it specifically to 2HKO some of the more defensive mons after Belly Drum and Stealth...
  18. Pokémon Ribombee

    Quiver Dance is on every moth/butterfly mon since Gen5. I don't think it's the way to go for Ribombee to be special. I like it way more as a Dual Screener(though I'll admit, that's mostly because ingame, it did a lot of work that way), since it's so fast and has an interesting typing to abuse...
  19. Pokémon Salazzle

    ^The fact Salazzle's special movepool is so shallow is why I think the Sub/Taunt+Toxic set is actually its best shot. Many special walls don't like being poisoned and Fire/Poison coverage isn't amazing but not too bad either with Fairy and Steel being extremely common typings currently. It has a...
  20. Pokémon Passimian

    Afaik, it can't copy certain abilities, Wonder Guard being one of them. I know I read that before, but I can't remember where, sorry. Same goes for Disguise, and that one is understandable considering Mimikyu's ability includes a "form change". I LOVE this mon now that I have seen it ingame...
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