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  1. Phoenix_Alchemist

    Pet Mod Bust a Move (Playable on Dragon Heaven!) [See you in SV!]

    Move Name: Burn Up Type: Fire Category: Special BP: 110 PP: 5 [8] Accuracy: 100% Description: The user unleashes an all-consuming fire fueled by the foe's item or the user's if needed. If there is no fuel, this move consumes all of its PP. Effect: If the foe holds an item, it is destroyed. If...
  2. Phoenix_Alchemist

    Pet Mod Bust a Move (Playable on Dragon Heaven!) [See you in SV!]

    Move Name: Roar of Time Type: Dragon Base Power: 50 Category: Special PP: 10 Accuracy: 100 Description: The user lets out a bellow that distorts even time. Strikes once at the start of the turn and again at the end of the turn. Effect: Hits twice. The first hit has +2 priority, while the second...
  3. Phoenix_Alchemist

    Pet Mod Bust a Move (Playable on Dragon Heaven!) [See you in SV!]

    Voting time Barrage: 1) Phoenix_Alchemist 2) Cheesesir 3) Cuddly Comet Punch: 1) Rasdanation 2) Cheesesir 3) Phoenix_Alchemist Arm Thrust: 1) Cheesesir 2) PalpitoadChamp
  4. Phoenix_Alchemist

    Pet Mod Bust a Move (Playable on Dragon Heaven!) [See you in SV!]

    Move Name: Barrage Type: Steel Base Power: 25 Category: Physical PP: 10 Accuracy: 100 Description: The user fires an unrelenting barrage into the sky. For two to five turns, fired steel will rain down onto the foe. Effect: Does no damage when used. At the end of the next 2-5 turns, this attack...
  5. Phoenix_Alchemist

    Pet Mod Item Factory [THE MOD IS DEAD, DO NOT REVIVE]

    - My Joy Buzzer - My Spider Ring - Aizaik's Rulebook - Azaik's Red Cape - zxgzxg's Kaleidoscope
  6. Phoenix_Alchemist

    Pet Mod Item Factory [THE MOD IS DEAD, DO NOT REVIVE]

    Resubbing Joy Buzzer Item Name: Joy Buzzer Effect: If a foe attempts to knock-off, steal, or destroy Joy Buzzer, the foe loses 1/6 of their max HP, and is forced to switch places with a random party member after the attack. Joy Buzzer cannot be stolen, tricked, or knocked off. Fling: 60 BP...
  7. Phoenix_Alchemist

    Pet Mod Item Factory [THE MOD IS DEAD, DO NOT REVIVE]

    Here's my votes: - My Joy Buzzer - My Molding Clay - My Shady Hood - Aizaik's Power Gel - Mossy Sandwich's Room Service - Gravity Monkey's Joker - Tapler's Augmented Lens - PMD's Retro Rulebook I have to agree with Aizaik on both of these items. Stopwatch actively removes counterplay against...
  8. Phoenix_Alchemist

    Pet Mod Item Factory [THE MOD IS DEAD, DO NOT REVIVE]

    At first I assumed that, because the Gastro Acid can be removed on switchout, it'd be fine enough to play against. Considering how spammable Core Enforcer is in Hackmons, though, I think it was probably a good idea to trash the item. I swapped it out for a Joy Buzzer Knock-off punishing item...
  9. Phoenix_Alchemist

    Pet Mod Item Factory [THE MOD IS DEAD, DO NOT REVIVE]

    Item Name: Twisted Spoon Old Effect: The holder's Psychic-type attacks have *1.2 power. New Effect: The holder's Psychic-type attacks hurl the foe into the air (as Telekinesis does). Item Name: Spell Tag Old Effect: The holder's Ghost-type attacks have *1.2 power. New Effect: The holder's...
  10. Phoenix_Alchemist

    Megas For All: V4! (Voting - Lickilicky, Togekiss, Dusknoir)

    Oh cool. I just switched it to Powder instead, figured it might be somewhat decent as a lure to Fire-types.
  11. Phoenix_Alchemist

    Megas For All: V4! (Voting - Lickilicky, Togekiss, Dusknoir)

    Mega Victreebel Type: Grass / Dark Ability: Strangle Hold (Poison Touch variant, the user's contact moves have a 30% chance of paralyzing the target) Stats: HP: 80 (+0) Attack: 145 (+40) Defense: 90 (+25) Sp. Attack: 110 (+15) Sp. Defense: 70 (+0) Speed: 95 (+25) New Moves: Pursuit, Powder...
  12. Phoenix_Alchemist

    CAP 25 - Part 4 - CAP 25w Typing Poll 2

    Water/Bug I feel like since we picked Grass/Electric, having at least one ground resist would be nice.
  13. Phoenix_Alchemist

    CAP 25 - Part 2 - Concept Poll 2

    Deck Knight Pipotchi Mr Holiday
  14. Phoenix_Alchemist

    CAP 25 - Part 2 - Concept Submissions

    Thanks for the feedback! I added a paragraph at the end of the discussion that gave a bit more justification for this concept spanning 3 Pokémon, in that it could also take advantage of a moves inherent effects rather than just its Z-boosts. (I also give it a slightly better name...)
  15. Phoenix_Alchemist

    CAP 25 - Part 2 - Concept Submissions

    Name - Crystal Ball (Better name: Zzzzzzzzzzzzz) Description - Three Pokémon that are designed to take advantage of Z-status moves. Justification - This would be an Archetype concept, in that it attempts to construct Pokémon around the Z-status mechanic. The defining attribute of the 7th...
  16. Phoenix_Alchemist

    CAP 24 CAP 24 - Part 11 - Name Submissions

    WIP Koroboro From "Koro-pok-guru", small humanoids from Japanese folklore who live under Butterbur Plants, and "Boro" from the repetitions in "Baobab". Pronunciation: KOR-oh-BOR-oh Any suggestions would be appreciated!
  17. Phoenix_Alchemist

    All type Terrain [Stage 4: Playtesting]

    Using Full Potential's stat swapping seems like a much better idea for Mirror Image. The only minor difference really is that Diancie and Electabuzz/Electivire now boost their Attack instead of Defense, but that's not a bad thing at all. Also, I'm curious about the next plans for ATT. Is there...
  18. Phoenix_Alchemist

    All type Terrain [Stage 4: Playtesting]

    The doc for abilities says that Clear Skies always gives a *1.2 boost (the code suggests the same), but Clear Skies was only supposed to give the boost in the absence of weather. It probably doesn't matter much, since weather likely won't be very common in ATT, but I thought I'd point it out...
  19. Phoenix_Alchemist

    All type Terrain [Stage 4: Playtesting]

    If there is no way to manually end the Gastro Acid/Embargo effect after the terrain ends, then that should be fine.
  20. Phoenix_Alchemist

    All type Terrain [Stage 4: Playtesting]

    Gliwick For Aura of Destruction/Enchanted Regalia, is it possible to apply Gastro Acid/Embargo between turns? There are plenty of abilities that apply an effect between turns, such as Bad Dreams doing damage to the opponent between turns, so maybe a similar code could be used with Embargo and...
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