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  1. Metagame Terastallization Tiering Discussion [ UPDATE POST #1293]

    One potential angle I could see for restricting Terastallization is if Tera Blast was used as the Terastalization button, essentially making it so on a turn when you want to do so, you're locking yourself into an 80 BP move of that type. Any mon hoping to Terastalize would be limiting their...
  2. CAP 12 CAP1 - Part 7 - (Art Poll 1)

    Yilx DougJustDoug Cartoons!
  3. CAP 12 CAP 1 - Concept Submissions

    Concept: Fair Weather Friend Description: A Pokemon who functions poorly outside of weather, but is an excellent contender in Sun, Rain, Sand, or Hail Justification: This generation added many things to make weather more viable, including instant starters for rain and sun. However, there...
  4. 5th Gen Concept Theoreymoning

    [/LIST] Disregarding the rest of the post your concepts seem to be things people have mentioned before. A counter to weather, and a pokemon that works well in all weather. The difference between your second concept and the on I mentioned earlier is the inclusion of gravity and the rooms. The...
  5. 5th Gen Concept Theoreymoning

    Are you saying we should forgo the concept process altogether? We're supposed to be learning something from these projects, not just putting in a pokemon that does an ok job in Ou. Your concept is not bad by any means. If we could make a pokemon that supported Ninetails, Politoed, and Abomasnow...
  6. 5th Gen Concept Theoreymoning

    I think the problem with making a pokemon to strictly support weather starters not named TTar is that they all hate different things. If you do make something that can keep thos three alive, whats stoping it from keeping something else alive. To support Abomasnow, this thing will have to take...
  7. 5th Gen Concept Theoreymoning

    Well, first of all, you're not supposed to dictate types or moves. Second of all, the questions you listed don't match the concept name, dragons have nothing to do with sandstorm. You can still go along with this direction, but you have a few options: make the concept about a priority user of...
  8. 5th Gen Concept Theoreymoning

    I suppose it could go in a multitude of directions. There are plenty of ways to go about making something good in multiple weathers. We could give it an ability like castform's, dust-proof to make it immune to hail and sand, or make its best coverage moves reliant on weather, like thunder...
  9. 5th Gen Concept Theoreymoning

    I've never submitted a concept before, but here it goes! Concept: Fair Weather Friend Description: A Pokemon who functions poorly outside of weather, but is an excellent contender in Sun, Rain, Sand, or Hail Justification: This generation added many things to make weather more viable...
  10. Hitmonlee

    I'm pretty sure that someone said jolly hitmonlee outspeeds dory after the unburden boost, meaning that after the fake out, he can use a stronger fighting move.
  11. CAP 11 CAP 11 - Part 9 - Art Poll 1

    Gun6 aragornbird chomzloh
  12. CAP 10 CAP 10 - Part 5d - Secondary Ability Poll 2

    Poison Heal grants the following bonuses: 1) 12.5% healing per turn 2) Immune to all status after Poison activates. 3) Can run another item and take advantage of Toxic or TSpikes. Otherwise, limited to the use to Toxic Orb. THAT'S IT! Magic Guard grants the following bonuses: 1) Immune to...
  13. CAP 9 CAP 9 - Part 11 - Counters Discussion

    Right, forgot about that, and just remembered. I'm not thinking well today. Skarmory and others mentioned are exceptional counters, so long as cap 9 doesn't get elemental punches or something else unpredicted.
  14. CAP 9 CAP 9 - Part 11 - Counters Discussion

    I suppose Kingrda would check Cap 9, but Gyarados is far better.
  15. CAP 9 CAP 9 - Part 10 - Art Poll 1

    Tortferngatr Green Mamba Chet Rippo
  16. CAP 9 CAP 9 - Art Submissions

    I really like Chet's Ur-turtle, it looks really nice. As to the speed issue, he can always make up that Lunatone uses psychic to make it hover across the ground.
  17. CAP 9 CAP 9 - Secondary Typing Discussion

    I was saying that IF we gave Cap 9 magic gaurd, then a ground type would not be harmed by any of the effects, while poison would be slowed by paralysis. And i realize there are many weaknesses, but we are trying to stop secondary, not build a wall.
  18. CAP 9 CAP 9 - Secondary Typing Discussion

    I believe Ground is a better choice than poison. Not only is poison weak to earthquake, it is vulnerable to either burn or paralysis, but ground can take care of all three better than poison IF we gave it magic guard.
  19. CAP 9 CAP 9 - Main Typing Discussion

    Personally, I can see Ground as being very effective. Since it stops thunderwave, the ability could be used to stop toxic/WoW, and with rapid spin, could cover a wide variety of secondary moves.
  20. CAP 9 CAP 9 - Main Typing Discussion

    I agree that Dark has good potential. The only weakness it has to really worry about is fighting, which don't use secondary moves all too often. In addition, may I state that several typing problems can be easily fixed by abilities. Scylant, for example.
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