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  1. Jumpluff: Whimsicott PRIME! (No, still 0.5)

    I'm a longtime lurker and only a half competent battler, but I've been experimenting with sun teams lately and I've actually been really impressed with Jumpluff as a dedicated Subseeder over Erufuun. I run Jumpluff @ Leftovers 252 speed, 188 defense, 64 special defense Sleep Powder Encore...
  2. Lightningrod

    HP Fighting may be better on Lightningrod Zapdos than HP Ice or any other attack type, if only because of Porygon2. Trace P2 switches into Zapdos with impunity - Electric attacks are soaked with Lightningrod, and none of Zapdos's other attacks can do anything to it. It can hit back with super...
  3. Espeon

    I've played with a Specs Espeon, and while it is a little underwhelming, it pulls its own weight. Espeon@Choice Specs same EV's, Modest Psycho Shock HP Fire Grass Knot Shadow Baaaaaall Whether Psycho Shock or Psychic is better is kind of iffy. HP Fire hits Nattorei/Forretress/Metagross and...
  4. B&W Research Thread

    Question about Poison/Heat Rampage: is it possible that it gives extra boosts as turns go by, like Speed Boost? Did anyone happen to notice/check anything of the sort? It's hard for me to imagine both abilities being gimped versions of Guts, and this would make it distinct. (ie turn 1...
  5. Ask a Simple Question, Get a Simple Answer - Read FAQ in First Post Before Asking

    Question about Poison/Heat Rampage: Has it been tested over multiple turns? I was wondering if it was possible for it to boost cumulatively - ie after 2 turns of Poison damage, +2 in attack instead of just a flat +1 boost. I don't think it's very likely, but it would be a way of...
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