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  1. OneTonCliff

    Metagame Alphabet Cup

    Would love some input on my team! Currently sitting around ~1200 but finding it hard to play against trick room & hyper-stall teams https://pokepast.es/a68c7058d7c41cad
  2. OneTonCliff

    Metagame Revelationmons

    I heard theorycrafting and wanted to contribute some small things that might be fun: Golisopod @ Heavy-Duty Boots Ability: Emergency Exit EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Sucker Punch - First Impression - Knock Off/Liquidation - Close Combat Golisopod has always been one...
  3. OneTonCliff

    Metagame Pokébilities

    Anybody know how Klingklang would work in this metagame? Seeing as how it gets both Plus and Minus, would the both of them interact with one another and give Klingklang both boosts?
  4. OneTonCliff

    AAA Almost Any Ability

    ooh good point! I'll look into that
  5. OneTonCliff

    AAA Almost Any Ability

    I've been running this mon for a while now and I was wondering if I could get everyone's thoughts on this bad lass: Mandibuzz (F) @ Leftovers Ability: Delta Stream EVs: 252 HP / 252 Def / 4 SpD Bold Nature - Roost - Defog - Knock Off - U-turn I know the general consensus is to...
  6. OneTonCliff

    Metagame Nature Swap

    Hey y'all, idk if this was an oversight or if there is a specific reason for this, but why is Lugia allowed? Legendary & Uber status aside, its stats allow it to be beefy enough to survive most hits with multiscale, and the 154 sp. def that can be allocated to sp. atk or speed allow it to be...
  7. OneTonCliff

    Metagame Alphabet Cup

    What do y'all think about flareon? Flareon @ Toxic Orb Ability: Guts EVs: 248 HP / 252 Atk / 8 SpD Adamant Nature - Fake Out - Flip Turn - Facade - Flare Blitz It still has the same weaknesses normal flareon has sure, (e.g weakness to rocks, small hp pool) but now you get...
  8. OneTonCliff

    Project Metagame Workshop (OM Submissions CLOSED)

    I would also consider banning all trapping moves. Fire spin and the like had the effect of disabling the opponent's ability to attack in Gen 1, which would be really imbalanced. Other than that, definitely seems like a fun idea!
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