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  1. Nevermor3

    OM 2v2 Doubles Ladder Tournament I Playoffs - Finals [Won by Knuckstrike]

    Forum Name: Nevermor3 Cycle 1 Alts: NeverCaww, 2v2NeverBord Do my alts for Cycle 1 contain my forum name or a very similar variation/abbreviation of it as required by the rules?: Yes!
  2. Nevermor3

    Didn't expect this but thanks!

    Didn't expect this but thanks!
  3. Nevermor3

    National Dex RETURN TO EQUILIBRIUM (Peak #1, 1800+ ELO)

    Ah this was one of my favourite teams last gen not only to use but in it's philosophy. I do prefer the previous bulky curse variant over Adamant sword dance and wonder if there were any changes you would make to the team if one opted for that spread instead.
  4. Nevermor3

    Other Metagames [BH] THE ROARING TIDES [PEAK #1] [1764 ELO] [91.3% GXE]

    From using this team to ladder a-lot I've found it's pretty ridiculous. I did face against the core of ice scales eternatus/zamazeta and fur coat melmetal which can be tough. I'd recommend maybe trying to fit in hazards somewhere (I tried doing spikes on Kyreum instead of bolt beak) due to the...
  5. Nevermor3

    BH Balanced Hackmons

    Agreed with most of what was said, with the absence of the omnipresent walls of last gen(Gira, Registeel, POgre, Mag, MAudino etc) defensive options are a lot more limited. A few thoughts are 1. Sleep Clause ASAP, I think it's been discussed already far too much last gen 2. Intrepid Sword and...
  6. Nevermor3

    BH Balanced Hackmons

    EDIT: Spelling This set lacks the general utility of standard sturdy shed and is much easier to play around and simply pp stall. Being unable to set up hazards or pivot out while only hitting with sheds rather pitiful attack stats mean this set doesn't offer much compared to regular shedninja...
  7. Nevermor3

    BH Balanced Hackmons

    Pretty classic, though I think odor sleuth would work better in the last slot if you're running magic guard in order to stop the automatic ghost switch in most of the time.
  8. Nevermor3

    Metagame Megamons

    It says Gengar-Mega is banned even when I put it as base Gengar with gengarite?
  9. Nevermor3

    BH Balanced Hackmons

    thousand arrows would better as if you're setup, then the extra 10 power doesn't matter anyway. It could come in handy for dealing with the occasional celsteela or if they switch in a triage ray or something on the EQ. Which diamond storm might still be better as they'll have extra priority anyways.
  10. Nevermor3

    Metagame Fortemons

    Sheer cold araqnuid? Do ohko moves work as fortes? I've tried guilliotine kartana and it fails.
  11. Nevermor3

    Metagame Fortemons

    Greninja can come it and threaten them, hydro cannon ohkos kartana, and it generates free momentum. So far post priority ban, this metagame has been very offensive.
  12. Nevermor3

    Metagame Fortemons

    I think an item clause would be effective, or maybe limit the amount of switching forte's? You can only have a u-turn or volt switch mon on a team. But that may be considered a complex ban
  13. Nevermor3

    Metagame Fortemons

    Finally! Return and priority was the 2 things killing variety and teambuilding. Though priority could be shut down easily not prepping for it practically means a gg. For meta predictions and Badger's VR, we can likely expect a rise in faster attackers and speed boosting fortes, speed control...
  14. Nevermor3

    Metagame Fortemons

    I've been running a webs team for a bit and I've found a heatran set that is more fun and gimmicky than effective, Heatran @ Eruption Ability: Flash Fire EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Flash Cannon - Flamethrower - Earth Power - Hidden Power [Grass]...
  15. Nevermor3

    Metagame Fortemons

    It is a potent offensive threat but reason why I'd put it at lower A or High B after using it for a while myself is that due to it's lackluster speed it's constantly being threatened by fast common threats such as blaceph and faster priority. While it enjoys psychic terrain that leaves it a...
  16. Nevermor3

    Metagame Fortemons

    Mew would be mid A at least, it can a ridiculous amount of sets both defensive as a pivot(dragontail, uturn) and offensive(frost breath others I might've missed). I think Conkeldur could be B power up punch and mach punch boosted by return make a deadly combination, but it's shut down by most...
  17. Nevermor3

    BH Balanced Hackmons

    Kinda a shitty set for my favourite mon Hoopa-U Judgment can deal with imposter and dark types that resist psychic, and you resist prankster haze and mold-breaker beats shedninja and unaware. +2 252 SpA Hoopa-Unbound Judgment vs. -1 252 HP / 252+ SpD Hoopa-Unbound: 240-283 (65.9 - 77.7%) --...
  18. Nevermor3

    BH Balanced Hackmons

    Zweilous is still going to do practically nothing, also iron defense raises def by 2 stages(x2) while cotton guard does it by 3(x2.5) Lets say MMX switches in and zweilous goes for cotton guard, 252 Atk Zweilous Power Trip (140 BP) vs. 252 HP / 252 Def Mewtwo-Mega-X: 135-160 (32.4 - 38.4%) --...
  19. Nevermor3

    BH Balanced Hackmons

    why aerilate if your not using e-speed or boomburst? Running sash and flareblitz is a bad combo and most kyu-b carry e-speed anyways. So you could try dazzling rayquaza or just have a steel type wall it. For Necrozma you can straight up run shell smash, it gives you about the same boosts as...
  20. Nevermor3

    BH Balanced Hackmons

    Pixilate shed for life! Anyways, use ice shard for a solid non contact move with priority, only run spikey shield with pads to improof. There's plenty of better non contact moves. Spooky plate is to make judgment ghost type to self improof it. You don't need moongeist + judgment, you already...
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