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  1. BH Balanced Hackmons

    Since DLC is around the corner, just posting a couple of teams I've used recently. https://pokepast.es/6b6a3c096f02e284 I think Marshadow is pretty interesting as it's just bulky enough to not mind eating random Knock Offs and neutral hits here and there, so it can afford to throw Spikes out...
  2. Metagame National Dex BH

    Mewtwo-Mega-Y @ Heavy-Duty Boots Ability: Desolate Land EVs: 248 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe Hasty Nature - Psystrike - Low Kick - Volt Switch - Growth This is a bit too silly but oh well. Growth enables Mewtwo to fully capitalize on its great mixed...
  3. BH Balanced Hackmons

    https://pokepast.es/f8e8fc0e68d1f6b2 Not really posting this for sample submissions, as I don't have replays to accompany it and I don't think it's a very good team anyway since it struggles with a lot of of the best Pokemon like Darm and setup, but it was one I made and played with for a while...
  4. Gen 8 Discussion Thread

    The buff to Multi-Attack has gotten me excited to play BH in the next generation. Zekrom in particular should be fun since it can fully take advantage of its much higher Attack stat with a higher base power STAB attack instead of needing to rely on Judgment coming from its less impressive...
  5. BH Balanced Hackmons Suspects and Bans Thread

    Has anyone actually made the argument that species spam is overpowered? I don't think anyone thinks the strategy is too dominant. The issue has always been that preparing for species spam renders your team extremely susceptible to every other common strategy in the metagame. Of course you can...
  6. BH Balanced Hackmons Suspects and Bans Thread

    You used normal Ray instead of MRay in your calc. Anyway, Registeel doesn't get a free switch into Ray in the first place. That's simply not a realistic situation. It has to switch in, take a hit and still be able to heal off before taking another hit. 252+ SpA Choice Specs Aerilate...
  7. Metagame Trademarked

    This metagame seems quite interesting and looks like it'll be fun to try. A random duo I thought of trying are Zapdos and Tyranitar. Zapdos @ Choice Specs Ability: Metal Sound EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Thunderbolt - Hidden Power Ice / Hidden Power Grass - Heat Wave - Volt...
  8. BH Balanced Hackmons

    So Chansey can give your team some issues, specifically with Rayquaza, Kyurem and Diancie. With Rayquaza, if you ever need to setup to +6 in a match, your opponent can sack anything and then bring Chansey in for free to Imposter you and proceed to reverse sweep you since you don't OHKO Chansey...
  9. BH Balanced Hackmons

    You may want to consider running Dazzling/QM on Hoopa with 172 Def EVs which let you OHKO Imposter after Smashing with Power Trip. It'll give you protection from FakeSpeed and you can free up your Ice Shard slot for a more useful coverage move. I don't really see what Thousand Waves...
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