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  1. Fatties on the Beach

    It wouldn't be wrong to call this a Rain team - indeed, 3 of the Pokemon here use Swift Swim, and I usually try to set up Rain early on in the game. Still, it lacks many of the common Pokemon found on such teams, such as Gorebyss or Ludicolo - a decision which was originally based on just...
  2. Floatzel Discussion

    85/105/55/85/50/115 Swift Swim/Water Veil Overview: Blistering speed, decent attack and an almost passable Sp.Atk... except brought down by a movepool that just doesn't have what it needs. Low powered moves (it doesn't even get Hydro Pump), a boosting move in Bulk Up but not the defenses...
  3. Feint

    From being an almost completely useless move, Feint's got an interesting buff this generation. It's new mechanic is: 30BP, +2 priority, and hits through Protect and Detect. This now makes it a useful extremely high priority move (ties with Extremespeed), that will always hit unless the opponent...
  4. Meganium

    Base Stats: HP: 80 Attack: 82 Defense: 100 Sp. Atk: 83 Sp. Def: 100 Speed: 80 Type: Grass Abilties: Overgrow: Increases the power of Grass moves by 50% when at 1/3 health or lower. Leaf Guard (DW only): Prevents status from afflicting it in Sunny weather. Does not block self-induced status...
  5. Starmie

    Hey, why haven't you gotten a thread yet? 60/75/85/100/85/115 Abilities: Natural Cure: Ailments are cured upon switching. Illuminate: Increases chance of encountering Wild Pokemon. (Useless) Analyze (Dream World): Increases power of moves if moving after opponent. Since Analyze is...
  6. Kingler

    Our favourite crab is back! Type: Stats BST: 475 Base Stats: 55/130/110/50/50/75 Abilities Hyper Cutter: Kingler's Attack cannot be lowered. (Self-induced drops are still applied) Shell Armor: Kingler cannot recieve Critical Hits. Encourage (Dream World): Attacks which have a secondary...
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