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  2. Thundurus-T

    Generally speaking, there's really no point in running a Scarf Thundurus if not for the 101 base speed. It's there to outrun positive natured base 100s, like Mence, which is a big threat otherwise.
  3. Thundurus-T

    Naive > Rash, but that's a good Scarf set.
  4. Thundurus-T

    I don't think you read any of the discussion that took place earlier in this thread; Thunder & HP Ice DOES suck. Just because you hit stuff doesn't mean you hit it for enough damage, and just because it's "BoltBeam" doesn't mean you're actually killing anything. We already had a lengthy...
  5. BW2 General Metagame Discussion Thread

    It's obvious that you haven't been playing this meta at all. Xatu, Gliscor, and Tornadus are joke switchins to Breloom (Xatu, Gliscor die to Bullet Seed, and Tornadus dies to a combination of Bullet Seed+Mach Punch, two Low Sweeps, etc) and after you've disposed of them, you can easily toss a...
  6. BW2 General Metagame Discussion Thread

    Sending in a poke for sleep fodder is too easily punished by CBLoom, which just fucks up your switch in with an OHKO. And I'd still run Spore anyway, because it's still essentially a free kill, and often more than that (lets you setup for a sweep). You could easily just use it after you've...
  7. Thundurus-T

    You didn't get it. I was talking about Double Dance (NP&Agility on the same set), in which case you rely on Boltbeam coverage, which DOES suck. This is such a hassle that I don't understand why I would want to go to all this trouble, barely squeeze by a Ferro, and then get revenged. The point...
  8. Thundurus-T

    Electrolyte, I don't know who you're playing, but I seriously doubt that anyone is going to be running no attacks on Blissey/Chansey. No one wants to be complete set up bait and completely helpless against any special attacker with Substitute, which unfortunately, is too common to be missing...
  9. BW2 General Metagame Discussion Thread

    What does Durant do that SD Scizor doesn't? Having +2 BP more than makes up for the speed difference, although I guess it lets you outspeed Tran & non scarfed Magnezone.
  10. Thundurus-T

    If we're talking how Rain is always going to be around, you need to adjust your calcs for Chansey. Let's turn around and talk about how well Thundurus is going to keep full health during the match, then; if we're talking two layers wearing down Ferrothorn here, in addition to needing 3 turns...
  11. Thundurus-T

    Which is why I said either choose Sub or NP. I know what each does, but I also know that Thundurus doesn't have spectacular 2 move coverage.
  12. Thundurus-T

    I can see a Jirachi getting murked by +2 LO Thunder, but again, Sub doesn't do jack in that situation.. similarly I doubt that anyone is switching in Gliscor or Dragonite as their primary response to seeing a Thundurus (correct me if I'm wrong). A lot of rain teams, if not most, are packing...
  13. Thundurus-T

    With something like NP Thundurus, you want to be able to get a hit off before something comes in to revenge you (and it is easily picked off due to its frailty). Thunder, as has been pointed out countless times in this thread, doesn't make a difference against Blissey/Chansey as you need Focus...
  14. Thundurus-T

    I'd also like to point out that in that scenario, Sub really didn't do anything useful. If you Sub on the switch, then NP when they break the Sub, why not just NP on the switch? All it's doing is preventing the opponent from switching in to something faster (immediately) that can revenge, which...
  15. Thundurus-T

    NP without the third coverage move is terrible for the reasons I just discussed. And Thunder is bad, Tbolt is better when weather is changed. You can't really expect to go out there and hit anything with Thunder and HP Ice, can you?
  16. Thundurus-T

    I tried NP, and it wasn't that good. I had issues setting up on stuff as even Forretress was doing 35% with Gyro Ball. Coupled with LO recoil and priority, it actually goes down much too fast. Also, HP Ice is actually weaker than a resisted Tbolt, so it's ridiculous to suggest HP Ice does 70-80%...
  17. How do magnets work? (5th Gen OU RMT)

    Hi RG White, Welcome to Smogon! This is a fairly solid team you have. Between Heatran and Ferro, you've got decent checks to both Rain and Sun. On the offensive side, both Haxorus and Alakazam are very threatening sweepers and, coupled with Magnezone, can put a lot of pressure on your...
  18. The Undertakers of Funeral Parlor V2 (B2W2 OU Sand RMT)

    Random HP Ice's can easily be played around (Ttar, Jirachi, etc). The only major users of ICE Moves that are really problematic in OU that I can think of right now are Cloyster and Mamo. Both are significant threats but I guess these are just the pokes you need to keep in mind when going into...
  19. Lost in the Echo - Weatherless Offense

    This makes him lose against Volcarona, which is the entire reason he is using Lando-I. As for SS Cloyster, I don't see anything either that wouldn't involve big changes. Scarf Jirachi is an option but I'm not sure where it would fit.
  20. Who Needs Weather? (BW2 Non-Weather Hyper Offense)

    Recover is for insurance against the likes of CM Keldeo. It'll keep you healthy throughout the game so you can at least check it. Since your team pretty much depends on Latios for a lot of key resistances, Rocks + Sand + random attacks is going to wear you down far too much. Though, it's your...
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