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  1. FinalF

    Ooooh yes I have a plan :) Less general rules and restrictions, and more Pokémon-specific...

    Ooooh yes I have a plan :) Less general rules and restrictions, and more Pokémon-specific “instructions” for subs
  2. FinalF

    Pet Mod The Pokedex Redone v2 (Moved to V3, check post #112)

    Uh I’m okay with that but you really should check with me first before doing something like this. What if I just wanted to be a council member and not a leader? Anyway, I appreciate you handing the Pet Mod off to me, and I’ll post for approval soon.
  3. FinalF

    Pet Mod Megas for All v6 (Slate 11 - Chandelure, Bisharp, Gothitelle, Conkeldurr)

    Because it wasn't subbed after? It was subbed before.
  4. FinalF

    Pet Mod The Pokedex Redone v2 (Moved to V3, check post #112)

    It depends, if you think the direction I'm going in fits the mod. If not then I'd rather not. (Instead of posting an entire convo via comments, we could PM)
  5. FinalF

    Pet Mod The Pokedex Redone v2 (Moved to V3, check post #112)

    I just told you... One thing I'd like to make clear is you can declare stat minimums and maximums per Pokemon. That level of control imo would be necessary to tailor subs toward specific Pokemon. I PMed you (I think) on Discord. There was somebody in the Pet Mods Discord with your name and...
  6. FinalF

    Pet Mod [Gen 8] CFM

  7. FinalF

    Pet Mod The Pokedex Redone v2 (Moved to V3, check post #112)

    I would like to join the council. I have a few nitpicks with how the current system is and don't want to submit, especially when I don't see an example format. One thing I'd like to point out is the extremely arbitrary BST stat minimum requirements. Besides being completely random, they also...
  8. FinalF

    Pet Mod [Gen 8] PokeClasses (Slate 7: Crusader/Hand-to-Hand/Minotaur [Slates 1-3 Coded])

    while looking through dragon heaven, I noticed this was on there. however, my team crashed the team validator immediately, while only being smeargle, azelf, and raichu with no moves.
  9. FinalF

    Pet Mod Impersonators

    Any way this can be coded as an OM? It's basically Frantic Fusions (playable on ROM) combined with Scalemons. You could use Shininess to determine secondary typing.
  10. FinalF

    Pet Mod Z-Revival

    Any way this can be revived as a sort of "Z-Revival for Everyone" concept where Z-Revival moves are given to select Pokemon? I'd love to see some new signature Z-Moves and Z-Revival moves.
  11. FinalF

    Pet Mod Twisted Pokémon (Playable on DH)

    :ss/azelf:
  12. FinalF

    Pet Mod Breeding Variants V2

    I was thinking of an OM spin on this. It'd basically be like Mix N Mega, but would be the difference between the base mon and the Breeding Variant, including the new moves. Do Pet Mods ever run OMs?
  13. FinalF

    Pet Mod Accessorize! The Pet Mod

    Could this mod be added onto in any way? I'm thinking of all the useless move type power reducing berries. What if those were changed to have their original effects, plus strictly defensive bonuses (using the same formula) and possible permanency?
  14. FinalF

    Pet Mod SylveMons (Discussion Phase)

    This mod is amazing! I'll be on the server and check it out. One thing I'd like to see is a "Sample Cores" (or even "Sample Teams") slate. Right now I could use some advice with all the options.
  15. FinalF

    Pet Mod Megas for All v6 (Slate 11 - Chandelure, Bisharp, Gothitelle, Conkeldurr)

    Also requesting Mix N Megas for all.
  16. FinalF

    Pet Mod [Gen 8] Perfect Galar

    Dilasc's Magnet Bomb Yung Dramps' Rock Climb MegaFlareon's Sky Uppercut Mega-Pokebattlerz's Razor Wind and Pursuit G-Luke's Sonic Boom
  17. FinalF

    Pet Mod Solomods Megathread

    Gen 3 Updated This mod would take the Gen 3 meta and add: -Later Gen learnsets (still using Gen 3 moves) -the Physical Special split -later Gen move buffs/nerfs -later Gen Pokemon buffs -Mega Evolution (and Megas) -Z-Moves -Later Gen prevos/evos -Dynamax/Gigantamax (and formes) In addition...
  18. FinalF

    Pet Mod Community Create a Pet Mod II (CCAPM2)

    is this still going on?
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