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  1. typhlosion787

    Metagame Pokébilities

    Well, it's finally time for another team after several more months of trying and failing to get pokebilities to be OMotM again. This time, I decided to make a Misty Terrain team in celebration of Geezing rising to OU proper (even despite the bug of it not getting Levitate with both of its other...
  2. typhlosion787

    Metagame Pokébilities

    Recently, an already great pokemon has been getting even better in pokebilities, so I thought I should talk about it. Reuniclus is generally incredible and top 10 in the meta, either tied with or right behind Glowking in the current meta imo. Obviously, Reuniclus has Magic Guard+Regenerator...
  3. typhlosion787

    Metagame Pokébilities

    Back again after a couple months, and in celebration of Tinkaton's rise to OU proper, I decided to make a team for it. Along with that, I figured it was about time to remaster my favorite team I've ever made, my Alo+Hoodra+Lando Wish pass balance team. There were two big issues I noticed...
  4. typhlosion787

    Project OM of the Month - Nominations Archive

    Pokebilities
  5. typhlosion787

    Metagame Pokébilities

    So, finally back again, but with a bug this time. So, we all know how the Weezings are supposed to have all abilities active at once despite Neutralizing Gas, right? Well, even if you select NGas in the ability slot, Levitate isn't active. Originally, my plan was to just do a quick recording to...
  6. typhlosion787

    Metagame Pokébilities

    Wow, it's been a while... I'll get to the explanation after the team summary, so for now, let's get into it. Bronzong is a unique case in pokebilities where it has a really cool ability combination, but is unfortunately mostly outclassed by Corviknight defensively. So, if I couldn't find out...
  7. typhlosion787

    Unpopular opinions

    BDSP are actually fairly solid (and leagues better than RBY, GSC, LGPE, and SS). Everyone, including myself, just had our expectations set to the peak of Platinum, and thus, our outlook of the game was poisoned by an expectation. This isn't to say it's flawless as it definitely has several...
  8. typhlosion787

    Metagame Pokébilities

    Yes. You wouldn't just add the 50%+30%, you'd do the boosts one at a time. Similar to a Black Glasses Sharpness boosted Ceaseless Edge, you wouldn't do 65x1.7, you'd do 65x1.5x1.2
  9. typhlosion787

    Metagame Pokébilities

    Stone Axe is actually even more powerful than that. 65x1.5 (from Sharpness)=97.5x1.3 (from Sheer Force)=126.75 without a power boosting item. A move far stronger than Stone Edge with 10% higher accuracy AND more PP on top of that. Kleavor has always been a big sleeper pick that many have...
  10. typhlosion787

    Metagame Pokébilities

    A few reasons. Having the poison type gives it a U-Turn neutrality, fairy resistance, and T spikes absorption. Another big reason is simply the existence of Clefable. Being able to force a tera or hit it super effectively is a huge advantage to have when it makes it to where you aren't forced...
  11. typhlosion787

    Metagame Pokébilities

    So, the meta has had a few months to settle after its cycle as OMotM finished. Many things have changed in the meta and it's important to keep up with the ever-adapting landscape, so I decided it would be a good decision to do another viability ranking. This time, I'm not going to be doing a...
  12. typhlosion787

    Metagame Pokébilities

    So, been a long time. Well, now that I've officially turned twenty years old, how about I share a team? I've had this idea for a while, but didn't know how to make it work in the Basculegion+Braviary H meta. Now, though, I feel like it has a better opportunity to shine. What is this team idea...
  13. typhlosion787

    Metagame Pokébilities

    Unfortunately, even in a case like this, it would not provide the boost as it has to be two pokemon on the same side of the field, causing it to only work with double battles now that triple battles don't exist. It would be a cool mechanic if it worked that way, but with how The code is, it...
  14. typhlosion787

    Metagame Pokébilities

    A few days later and I'm back again. This time, talking about Kingambit. I've made my stance on this pokemon clear in prior posts, so I'm not going to state what I think we should do with it here. With this post, I rather want to address why its already controversial perception becomes even more...
  15. typhlosion787

    Metagame Pokébilities

    So, a double post within a few hours. Been building a few more teams over the last few days and I've noticed one thing. Whenever I try to build a Webs team, I always scrap it. It's not impossible to make work, but it often just ends up being dead weight or even detrimental. Yes, there are mons...
  16. typhlosion787

    Metagame Pokébilities

    So, since I mentioned Alo a few posts ago and why it made Ursaring so much better, I feel it's right to talk about what it does more. Alo by itself is a decent mon, but nothing groundbreaking without passing Wish off to teammates. It may only have one role, but that role has proven to be strong...
  17. typhlosion787

    Metagame Pokébilities

    Your only real option is private challenging people
  18. typhlosion787

    Metagame Pokébilities

    So, it's been a while since I've talked on this forum (work has been killing me as of recent), but there is something I wanted to talk about, one very specific threat. Of course I think it's mostly agreed that the top 5 mons in the meta consist of some order of Clef, Gambit, Azu, Clod, and Tusk...
  19. typhlosion787

    Metagame Pokébilities

    So, the final day of pokebilities. Always a heart crusher for me, but how was it this month? It was definitely a rocky start, and it wasn't perfect all around, but I personally still loved it. Yeah, there were some overwhelming pokemon, but we got rid of the two most problematic first and then...
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