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  1. 126

    Project SS OU Lure That Threat!

    :ss/heatran: Heatran @ Leftovers Ability: Flash Fire EVs: 252 HP / 136 SpD / 120 Spe Calm Nature - Magma Storm - Dark Pulse - Taunt - Toxic Heatran learns Dark Pulse and honestly that's all you really need to take down a Slowbro 1-on-1. I'm using the default EV spread and Nature from the Damage...
  2. 126

    Project SS OU Lure That Threat!

    Raserving the other pink blob, Blissey :ss/Blissey: Blissey @ Heavy-Duty Boots Ability: Natural Cure EVs: 252 HP / 180 Def / 76 SpA Bold Nature IVs: 0 Atk - Flamethrower - Toxic - Soft-Boiled - Teleport Ferrothorn is usually a great way to stop Blissey, since it can freely set up spikes against...
  3. 126

    Project SS OU Lure That Threat!

    Body Press Slowbro & Yache Berry Garchomp
  4. 126

    Resource Simple Questions, Simple Answers Thread

    It nullifies the effects of rain and sun against the user. For example, Water and Fire moves don't get boosted power in their respective weathers against Pokémon holding the umbrella (which is why Blissey holds it in Ubers.) I believe it also nullifies stuff like Chlorophyll and Solar Power...
  5. 126

    Project SS OU Lure That Threat!

    :ss/Blissey: Blissey @ Heavy-Duty Boots Ability: Natural Cure EVs: 252 HP / 252 Def / 4 SpD Bold Nature IVs: 0 Atk - Seismic Toss - Soft-Boiled - Focus Blast - Teleport General rule of thumb: if the opponent is a physical attacker, Blissey runs, and Weavile is definitely a physical attacker...
  6. 126

    Project SS OU Lure That Threat!

    Belly Drum Clefable & Counter Blissey
  7. 126

    Project SS OU Lure That Threat!

    Reserving DoubleDance Tapu Fini :ss/Tapu Fini: Tapu Fini @ Leftovers Ability: Misty Surge EVs: 252 HP / 192 Def / 64 Spe Bold Nature - Calm Mind - Iron Defense - Taunt/Draining Kiss - Hydro Pump/Surf Melmetal beats CM Tapu Fini pretty easily. Tapu Fini can only 4HKO with Scald or Surf, while...
  8. 126

    Project SS OU Lure That Threat!

    Infestation Dragapult & Physical Venusaur
  9. 126

    Project SS OU Lure That Threat!

    :ss/Kyurem: Kyurem @ Iron Ball Ability: Pressure EVs: 252 Atk / 6 SpD / 252 Spe Adamant Nature - Fling - Iron Head - Outrage - Substitute Kyurem is feared in OU mostly for its Choice Specs set, as almost nothing is a safe switch in to it. AV Glowking is definitely one of the best ways to deal...
  10. 126

    Project SS OU Lure That Threat!

    Switcheroo Crawdaunt & Poison Jab Buzzwole
  11. 126

    Project SS OU Lure That Threat!

    :ss/Heatran: Heatran @ Zoom Lens Ability: Flash Fire EVs: 24 HP / 228 Atk / 136 SpD / 120 Spe Jolly Nature - Magma Storm - Heavy Slam - Earthquake - Taunt Tapu Fini usually likes coming in on the standard Specially Defensive Heatran set. It shrugs off all of its common moves and can boost with...
  12. 126

    Resource Simple Questions, Simple Answers Thread

    Does Zoom Lens boost accuracy on the switch?
  13. 126

    Resource Simple Questions/Simple Answers: Random Battles Edition

    Is there a command to check a Pokémon's doubles random battle sets? Also, is there a way to see a Pokémon's possible abilities or items?
  14. 126

    Bug Reports v4 -- POST BUGS HERE https://www.smogon.com/forums/ps-bug-report-form/

    It seems Ditto's sprite is improperly sized when phasing it out after it transforms. https://replay.pokemonshowdown.com/gen8ubers-1360120199 BUG STATUS: CONFIRMED - MECHANICS (CLIENT) (DaWoblefet)
  15. 126

    Bug Reports v4 -- POST BUGS HERE https://www.smogon.com/forums/ps-bug-report-form/

    Getting hurt by a partial trapping move during a move like Shadow Force causes the Pokémon to reappear. https://replay.pokemonshowdown.com/gen8metronomebattle-1359311867 BUG STATUS: CONFIRMED - MECHANICS (CLIENT), lots of other effects cause Pokemon mid semi-invulnerability to visually reappear...
  16. 126

    Bug Reports v4 -- POST BUGS HERE https://www.smogon.com/forums/ps-bug-report-form/

    Metronome Battle bug My Dragapult on the right side goes down turn 9. The remaining Dragapult works fine on turn 10, but its model moves over to the right side for some reason when it attacks. On the next turn, there's a "zombie Dragapult" of sorts on the left side that I have to select a...
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