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Since G-Max Moves can't be put on a Pokemon's moveset in-game, and as of your research, I think that the only thing that needs to be fixed in Showdown is the Max Moves' BP. No need to remove them if they're working as intended.
Of course that the inconsistency between Max Moves' and G-Max...
So if this end up being correct, I assume you guys will change from 10 BP to 0 BP in PS and remove them from Hackmons, right?
Anyway, thanks for researching this. Since you guys are already doing this, I guess there's nothing more I can do but wait.
When you say "G-Max Moves", are you including the Max Moves aswell?
If you are not: I see, so you're saying that Max Moves are in the Hackmons randomization because they have index numbers, and G-Max Moves are not because they don't have index numbers? It does look that way in the Bulbapedia's...
So, there are Max Moves, like Max Strike (that has the effect of reducing the foe's speed), and there are G-Max Moves, like G-Max Foam Burst (that also has the effect of reducing the foe's speed). Max Moves and G-Max Moves are essencially the same thing, and these kinds of moves have been...
Doubles Hackmons Cup: G-Max Moves do not seem to be included in the Hackmons moves randomization. Max Moves are included.
According to the Smogon SS Moves Pokedex, there are 33 G-Max Moves and 19 Max Moves. Assuming a Uniform Distribution, G-Max Moves should be 73% more likely to be selected...
Hackmons Cup: Max Moves do not activate their special effects if the attacking pokemon is not Dynamaxed (the only exception is Max Guard). However, G-Max Moves do activate their special effects even if the attacking pokemon is not Dynamaxed...