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  1. Need a hand? - Fidgit discussion thread

    Heh I should weigh in here I think. 1. I don't necessarily agree with the concept of a character having two playstyles, truly efficient fidgit play consists of using both pokes AND pressure to maximize openings and advantages for damage. 2. throw into super sucks, at minimum do throw J.c 5c...
  2. Problems/complaints

    oh awesome thanks
  3. Problems/complaints

    Uh, I think this would go here. The lack of a proper training mode ( by which I mean like street fighter training mode, picking other char, being able to make them do stuff etc. etc.) kinda makes figuring out stuff a little tricky. Edit: oh also apparently fidgit has an infinite 5a 2a 3b...
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