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  1. SunRiver

    Golurk

    Isn't Night Shade more reliable than Shadow Punch? I mean, you can spare a move slot for another use. A combination of something like: Groundizer: (Yes, I did. It flies so you get the....) No Guard / Iron Fist Impish @ Leftovers / -Earthquake -Night Shade -Toxic / Stone Edge...
  2. SunRiver

    Jellicent

    Just noticed it doesn't get Curse, I was thinking of a Sub-Curse set. Remember Curse has a different effect on Ghosts. You know, more of a gambling set with Recover and Night Shade. Though I guess it could have been illegal. -_-!
  3. SunRiver

    B&W Research Thread

    Question about Abilities: Yooterii has two abilities, Vital Spirit & Pickup, upon evolution they become Intimidate & Sand Throw. Does the ability change randomly? Or is it linked to the previous one? (Vital Spirit > Intimidate, Pickup > Sand Throw) Sorry if this isn't the place for it.
  4. SunRiver

    Jellicent

    Exactly, plus you can hit Steel types with it for a solid 100 without bothering about their resistance. It's the final version from what I've done in the last page. DoubleTrouble Burunkeru @ Leftovers Ability: Cursed Body Nature: Bold (+Def, -Atk) EVs: Investment in HP & Defenses (If...
  5. SunRiver

    Jellicent

    Thanks, I forgot what Shed Shell did! My logic with this item is based on some Pokemon that no one can predict their usage yet, the Fire/Ghost one and such. Yes, our guy here is Water compared to his Fire brethren but remember with that set I'm losing all attacking stab for the support ones...
  6. SunRiver

    Jellicent

    Hello! Will something like this work? DoubleTrouble Burunkeru @ Shed Shell / Leftovers Ability: Cursed Body Nature: Bold* (+Def, -Atk) EVs: ??? HP / ??? Def / ??? SpDef (Sorry! But Any suggestions?) ^_^! - Will-O-Wisp / Boiling Water - Night Shade - Toxic / Surf / Water Spout - Recover...
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