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  1. Gleaming Moonlight

    Metagame SV OU Metagame Discussion v2 [Update on Post #5186]

    the best way to deal with a hazard heavy meta is to lean into it and play aggressive teams. spikes cant hurt you if you dont care about switching out all the time
  2. Gleaming Moonlight

    Metagame SV OU Metagame Discussion v2 [Update on Post #5186]

    this thread is hilarious, the council should do more quickbans imo. like next week just announce that sentret is banned or whatever just to stir things up.
  3. Gleaming Moonlight

    Metagame SV OU Metagame Discussion v2 [Update on Post #5186]

    theres always going to be people who want X banned instead of Y. precedent can help with how that gets talked about, but its not the end all be all. ultimately, tiering cant be democratic, and so "if we do this, then more people will want that" isnt a rock solid rebuttal to moving away from...
  4. Gleaming Moonlight

    Metagame SV OU Metagame Discussion v2 [Update on Post #5186]

    sure, and i actually agree with that. i dont actually think we should ban dire claw over sneasler. but i do think its worth thinking about how dire claw is a different type of animal than something like rage fist. also, i think its annoying how discussion about it gets treated the same as stuff...
  5. Gleaming Moonlight

    Metagame SV OU Metagame Discussion v2 [Update on Post #5186]

    there is a world of difference between "this one move is banned" and "this one mon cant use this item and ability" and this discussion would be healthier if people stopped assuming that the former will lead to the latter
  6. Gleaming Moonlight

    Metagame SV OU Metagame Discussion v2 [Update on Post #5186]

    i think this kinda slippery slope argument misses a lot of why people are calling for a dire claw ban not a sneasler ban. its not a matter of nerfing sneasler, but a problem with the move itself. dire claw is unique in its problems (currently), and arguments for banning it arent the same as...
  7. Gleaming Moonlight

    Metagame SV OU Metagame Discussion v2 [Update on Post #5186]

    some more sneasler thoughts: dire claw is basically my least clicked on move. it never feels safe if theres a steel type on the other team and thats so often. honestly, feels like it plays best with tera flying acrobatics but i dont think thats exactly better than booster moon. definitely not broken
  8. Gleaming Moonlight

    Metagame SV OU Metagame Discussion v2 [Update on Post #5186]

    why are you running fake out on poison touch sneasler? fake outs only niche is to get rid of a normal gem and thats such a bad way to get unburden when there are much better options
  9. Gleaming Moonlight

    Metagame SV OU Metagame Discussion v2 [Update on Post #5186]

    ive been having a lot of luck with air balloon sneasler on a screens team. sure its easy to pop but that just gives you free unburden
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