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  1. Hydrametr0nice

    Mechanics - Abilities (Again)

    Karthik Also, remember the Trace PR where you added if (!sourceEffect && this.battle.effect) sourceEffect = this.battle.effect; inside pokemon#setAbility? Now Wandering Spirit sends 3 messages instead of 1. Is that intended? And I think we're revealing the ally's ability. This was the commit...
  2. Hydrametr0nice

    All Gens Past Gens Research Thread

    Hi. Could someone test in older gens whether the Counter target is redirected if the original one has fainted? I can't run tests that require control over both players in double battles. https://www.smogon.com/forums/threads/redirect-the-counter-target-if-the-original-one-fainted.3769724/
  3. Hydrametr0nice

    Mechanics Redirect the Counter target if the original one has fainted

    Fix for Counter and Mirror Coat https://github.com/smogon/pokemon-showdown/pull/11383 Would you mind testing it with Metal Burst?
  4. Hydrametr0nice

    Research Scarlet & Violet Battle Mechanics Research

    I don't know if anyone has actually tested this, does Electro Shot skip the charging turn in Primordial Sea?
  5. Hydrametr0nice

    Done Bug Report - Unsure

    Karthik https://github.com/smogon/pokemon-showdown-client/commit/90d92db507b7ee28190c396ffcb7e65b659f211c Was it because of this commit?
  6. Hydrametr0nice

    Research Scarlet & Violet Battle Mechanics Research

    I tested something similar by using Transform instead of Skill Swap. The Flash Fire condition ended when Transform was used under Neutralizing Gas. This suggests that Transform forces abilities to end regardless of suppression, unlike Skill Swap. I have another related question about Cud Chew...
  7. Hydrametr0nice

    Research Scarlet & Violet Battle Mechanics Research

    I reviewed the footage and everything checks out. Thanks a lot! :psyglad:
  8. Hydrametr0nice

    Research Scarlet & Violet Battle Mechanics Research

    I just tested, and this happens when Mold Breaker removes Flash Fire or when Flash Fire is Skill Swapped while Neutralizing Gas is active. This behavior is currently incorrect on PS, as all End events during Neutralizing Gas are allowed.
  9. Hydrametr0nice

    Research Scarlet & Violet Battle Mechanics Research

    Question: Can Battle Bond be reactivated after Greninja has activated it, fainted, and then been revived? I know it couldn't in Gen 7, but I'm not sure if that changed (and I can't seem to obtain a Battle Bond Greninja).
  10. Hydrametr0nice

    Research Scarlet & Violet Battle Mechanics Research

    Unlike Fling, where both the attacker and the target activate Cud Chew, with Bug Bite neither the attacker nor the target activate it. I don't have footage because I'd have to record it on my cellphone and upload it, and I'm too lazy because I spent too much time testing Cud Chew mechanics to...
  11. Hydrametr0nice

    Mechanics Cud Chew behavior

    https://github.com/smogon/pokemon-showdown/pull/11376 Fixed everything including these
  12. Hydrametr0nice

    Research Scarlet & Violet Battle Mechanics Research

    Another cool related interaction: usually, Cherrim-Sunshine reverts to its regular form if its ability is changed or suppressed (this isn't currently implemented, but I just submitted a fix). However, if Cherrim-Sunshine is hit by Mold Breaker Entrainment, it stays in its Sunshine form. This...
  13. Hydrametr0nice

    Research Scarlet & Violet Battle Mechanics Research

    Before you spend your whole day testing all my questions, I think this sentence clarifies everything. :blobthinking: I guess I just have one question: If a Ting-Lu switches into the field first, and then a second Ting-Lu switches in and has its ability "Entrained", is the second Ting-Lu...
  14. Hydrametr0nice

    Research Scarlet & Violet Battle Mechanics Research

    I just tested the same thing with Chien-Pao. normally 44, 50 after Mold Breaker Entrainment removes Sword of Ruin 50 Unfortunately, I don't think I can answer the other questions alone.
  15. Hydrametr0nice

    Not A Bug Encored move ran out of PP

    Roost ran out of PP, so Encore ended.
  16. Hydrametr0nice

    Research Scarlet & Violet Battle Mechanics Research

    The same thing happens in SV. activated 102, 104 after being Mold Breaker Skill Swapped away 74 after being Skill Swapped back while this Pokemon is still active 98
  17. Hydrametr0nice

    All Gens Past Gens Research Thread

    Gen 6-7 Fairy Aura + Mold Breaker Fairy Aura is technically affected by Mold Breaker, so I'm assuming that if a Mold Breaker Pokémon uses a Fairy-type move while Xerneas is on the field, the damage won't be boosted? And when Xerneas is dragged in by a Mold Breaker Pokémon, the ability...
  18. Hydrametr0nice

    Research Scarlet & Violet Battle Mechanics Research

    Mold Breaker + Ruin Abilities So, there are some abilities that don’t activate if the Pokémon is dragged in by Mold Breaker: Ice Face, Wind Rider, Flower Gift, Pastel Veil, Aura Break, and Gen 7 Dark and Fairy Aura. The Ruin Abilities are essentially field effects that work like Desolate Land...
  19. Hydrametr0nice

    Research Scarlet & Violet Battle Mechanics Research

    Protosynthesis and Quark Drive are no longer immune to Gastro Acid. This was probably updated in the 3.0.0 patch.
  20. Hydrametr0nice

    Needs Triage Bug Report - Random Battles

    We can't see the battle, it has already expired. You should have saved the replay.
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