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  1. 3417gekko

    Project Metagame Workshop

    You don't actually get the extra move in the same way though, you call the mon, the mon comes in, does the move, using its own stats, and then leaves the field as if it switched in and switched out. That's the part I'm having trouble figuring out how to properly balance. Should it stay to the...
  2. 3417gekko

    Project Metagame Workshop

    They wouldn't have direct acess to the move but in a de facto sort of way yes Iron Valiant would be able to call ogerpon to use play rough and iron valiant would be able to call ogerpon to use knock-off. If mons could just use the move as if they had it I feel like it might fall to a lot of the...
  3. 3417gekko

    Project Metagame Workshop

    Ive apparently reached the minimum post amount to suggest an OM so i may as well drop some rough skeleton of something I've been thinking about for a little bit. Strikermonsname subject to change Premise: A mon can call in either of the mons adjacent to them on the teambuilder to perform the...
  4. 3417gekko

    Project Metagame Workshop

    There's a neat idea in here i think but we'd need to like, figure out how to properly quantify what an ability does vs like, activation requirements. So the obv example is intimidate right? Its activation requirement would usually be switching in, but if you turn it into a move it acts like...
  5. 3417gekko

    Project Metagame Workshop

    You're assuming no hazards in a meta in which glimmora faints and procs a layer of spikes a layer of rocks and maybe even 2 layers of tspikes in one turn, without clicking any of those buttons, i think hazards are gonna be pretty prevalent.
  6. 3417gekko

    Project Metagame Workshop

    What happens if my pokemon knows memento and uses it? Does my switch in also faint?
  7. 3417gekko

    Project Metagame Workshop

    The honchos aren't big on subtractive OMs. For it to get the ok you'd prolly need to soft-force UUMs being used through a power bump or something.
  8. 3417gekko

    Project Metagame Workshop

    I'd argue there's merit in this more constrained approach but at the end of the day they both kinda just devolve into "people wanna click stab boomburst" don't they.
  9. 3417gekko

    Project Metagame Workshop

    Following what MattC said above, it might be smart so that negative effects like stat drops are shared too so that power doesn't spiral too outta wack too fast.
  10. 3417gekko

    Project Metagame Workshop

    Based on the existing replies to this it seems like without additional restrictions being added this would at best devolve into a meta where every half decent move is banned lest it become very linear.
  11. 3417gekko

    Project Metagame Workshop

    I'm gonna be honest its an unfortunate fact that most metagames are gonna fill similar niches as others, there are only so many variables to change. In an ideal world where OMs aren't all competing to attract people away from the one with the biggest stupidest calcs, basic similarities wouldn't...
  12. 3417gekko

    Project Metagame Workshop

    Ah i see what you're goin for now my bad. Could you make a mockup of the type chart? I wanna get a good idea of how much it differs.
  13. 3417gekko

    Project Metagame Workshop

    Isn't this just inverted with tweaks? Hasn't inverted already gotten the ok anyways?
  14. 3417gekko

    Project Metagame Workshop

    This either swings too close to frantic fusions inheritance etc as another "socket a mon onto another mon for buffs" OM or too close 300 cup as a "you know Little cup really should have mega ray in it to keep meinfoo in check" OM. I like the idea of "bring your parent to work day" and using...
  15. 3417gekko

    Project Metagame Workshop

    Dumb question but when exactly does the clause take place? I assume before everything else so stuff like dondozo plus commander doesnt get the boost and then fuse? I think the idea is neat though, even if fusion style OMs are getting a little oversaturated, yours being in team preview and not...
  16. 3417gekko

    Project Metagame Workshop

    While I personally think it's interesting on its own merit, i feel like in its current state people might see it as just more restrictive camomons.
  17. 3417gekko

    Project Metagame Workshop

    Fake out seems good i forgot to mention that, nuzzle seems very good for similar reasons.
  18. 3417gekko

    Project Metagame Workshop

    I agree that this seems unhealthy but uhh, Kid named Ghost type. Speaking of Ghosts (prolly not good but showcases some concepts) Dragapult @ Life Orb Ability: Cursed Body/Infiltrator EVs: 252 Atk / 4 SpA / 252 Spe Hasty Nature - Dragon Darts - Phantom Force - Protect -Thunder Wave/Last...
  19. 3417gekko

    Project Metagame Workshop

    I don't think so, farming strats might be abuseable but they're only as abuseable as the opponent is passive, and in a format where passively sponging hits is bad, I don't see a lot of windows to abuse it. If the meta goes towards fragility and farming shit, normal HO could just win the game the...
  20. 3417gekko

    Project Metagame Workshop

    This sounds really funny honestly. If a move like 1hp false swipe connects but doesn't do any damage, does it still make money? This might be a meta optimized for frailty to prevent the opponent using free turns to farm and i find that kinda interesting.
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